COMPATIBILITY GAME

DO GREAT MINDS REALLY THINK ALIKE?

MATCH THE MOST COMPATIBILITY IMAGE CARDS WITH YOUR PARTNER. WITH EACH CORRECT MATCH SCORE POINTS AND MOVE ALONG THE TRACK ON THE GAME BOARD. THE FIRST TEAM TO REACH THE END OF THE TRACK WINS

BY MATTEL GAMES 1996 VINTAGE

AGES 12+

3 TO 6 PLAYERS

CONTENTS:
6 COLOURED MOVERS
100 TOPIC CARDS
1DIE
6 DECKS OF 54 CARDS(52 IMAGE CARDS
2 DOUBLE UP CARDS)
1 GAME BOARD