COMPATIBILITY GAME
DO GREAT MINDS REALLY THINK ALIKE?
MATCH THE MOST COMPATIBILITY IMAGE CARDS WITH YOUR PARTNER. WITH EACH CORRECT MATCH SCORE POINTS AND MOVE ALONG THE TRACK ON THE GAME BOARD. THE FIRST TEAM TO REACH THE END OF THE TRACK WINS
BY MATTEL GAMES 1996 VINTAGE
AGES 12+
3 TO 6 PLAYERS
CONTENTS:
6 COLOURED MOVERS
100 TOPIC CARDS
1DIE
6 DECKS OF 54 CARDS(52 IMAGE CARDS
2 DOUBLE UP CARDS)
1 GAME BOARD