Enemy Zero is a 1996 survival horror adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the "digital actress" Laura, the first being D, and the third being D2. Laura is voiced by Jill Cunniff of the band Luscious Jackson in the English versions and Yui Komazuka in the Japanese version.
In Enemy Zero, gameplay sequences alternate between interactive full motion video (FMV) and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.
The real time component of Enemy Zero is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. Reloading the gun and moving the character around are mechanics that have been made intentionally slow, which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend themselves without a gun.
Unlike Jun in The Mansion of Hidden Souls, the player cannot control the conversation Fred has with other characters in any way, but can give items from his inventory in certain situations.
Disc A is fairly linear and is set in the City of mists. Fred navigates this quaint town and can enter buildings that are often inhabited by residents. Fred's goal is to find the city of moons. completing this disc ends in only one possible outcome.
Disc B can only be accessed once disc A is completed and is set in the city of moons. Unlike disc A, there are several possible outcomes on completing this disc, depending on what items are used and given. Fred's goal here is to recover his memory and find out his true background.
or choose direction of travel walk in selected direction, examine/pick up objects use item from inventory exit inventory without using item inventory memory select
Lunacy, released in Europe as Torico and in Japan as Gekka Mugentan Torico (月花霧幻譚 Torico), is an adventure game developed by System Sacom and published by Sega for the Sega Saturn in 1996. Lunacy is an interactive movie adventure consisting of a long series of interconnecting full motion video (FMV) sequences, much like The 7th Guest and System Sacom's earlier Saturn game, Mansion of Hidden Souls.
A traveler called Fred finds himself imprisoned in Misty Town jail. He came to the village in search of answers to his past, a past of which he has no recollection. On his head, he bears a crescent shaped tattoo. In his cell, Fred meets the strange and seemingly all-knowing Anthony, who tells him of the legends of the City of Moons. It is said that the road to the City lies through the Misty Town. Anthony offers him the key to his cell, but after an attempted escape, Fred quickly finds himself back in the hands of Lord Gordon, the ruthless town ruler.
Lord Gordon condemns the traveler to death, but offers him a
chance to save his life. If he can find the entrance to the City of
Moons he will be spared. Fred begins his search for the fabled city,
shadowed by Lord Gordon's sadistic henchman Jade. Throughout the village
he meets the various people that populate the Misty Town, such as the
irritable Dr. Morse, the soft-spoken Rose, and the melancholic Gray. A
dried up well may or may not hold the key to his mystery and as his
quest unfolds, Fred's path will lead him across various items that may
serve one magical function or another. Matches, oil, treesap and red
paint prove to be an integral part of the puzzle.
Lunacy is set in two major locations: Misty Town and the City of Moons. Correspondingly, the game is divided into two discs. Once the player finishes disc 1, disc 2 can be accessed and continues from there.
Although the game maintains the illusion of free three-dimensional movement, in reality each action loads a pre-scripted FMV sequence. Gameplay is essentially restricted to moving left and right, forward and backward or moving in to examine certain objects. The story is followed through a first-person perspective. Some events may not trigger until Fred has spoken to one of the townspeople. Items can be collected and every important encounter is stored in a memory log. The player can save progress anywhere, anytime.
While the storyline of disc 1 follows a fairly linear course, disc 2 allows for multiple outcomes to the game, depending on what choices the player makes at a given moment or which items are used.