Set of 4 Sega Saturn Games NTSC-J Versions


Enemy Zero
Gekkamugentan Torico
Jikuu Tantei Dracula Detective
Gakkou No Kwaidan




Complete with manuals no scratches


Enemy Zero

Gameplay

Title screen of the game Enemy Zero on Sega Saturn
Menu screen of the game Enemy Zero on Sega Saturn
In-game screen of the game Enemy Zero on Sega Saturn
In-game screen of the game Enemy Zero on Sega Saturn
Enemy Zero Screenshots for SEGA Saturn - MobyGamesEnemy Zero Screenshots for SEGA Saturn - MobyGamesEnemy Zero Screenshots for SEGA Saturn - MobyGamesEnemy Zero Screenshots for SEGA Saturn - MobyGamesEnemy Zero Screenshots for SEGA Saturn - MobyGamesEnemy Zero Screenshots for SEGA Saturn - MobyGames

Enemy Zero is a 1996 survival horror adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the "digital actress" Laura, the first being D, and the third being D2. Laura is voiced by Jill Cunniff of the band Luscious Jackson in the English versions and Yui Komazuka in the Japanese version.


Laura acquiring a gun during an FMV sequence

In Enemy Zero, gameplay sequences alternate between interactive full motion video (FMV) and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.

The real time component of Enemy Zero is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. Reloading the gun and moving the character around are mechanics that have been made intentionally slow, which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend themselves without a gun.

Gekkamugentan Torico

Gameplay

Title screen of the game Torico on Sega Saturn
Title screen of the game Gekkamugentan Torico on Sega Saturn
Menu screen of the game Torico on Sega Saturn
In-game screen of the game Torico on Sega Saturn
In-game screen of the game Torico on Sega Saturn
Lunacy SEGA Saturn Strolling around the city.Lunacy SEGA Saturn HOLY CRAP, Ghost Girl scared the shit outta me.
Lunacy SEGA Saturn Yeah, I'm the stylish boss around this place.Lunacy SEGA Saturn No secrets are secret enough for me.
Lunacy SEGA Saturn This is actually kinda scary.Lunacy SEGA Saturn Now THAT'S where I'd like to live.

Torico, known as Gekka Mugentan Torico (月花霧幻譚 TORICO) in Japan and Lunacy in North America, is an adventure game reliant on full motion video comprised of pre-rendered 3D animation and a successor to Yumemi Mystery Mansion and The Mansion of Hidden Souls.

The game plays almost identically to Yumemi Mystery Mansion, the player assumes the role of an amnesiac traveller named Fred. He can travel on pre-determined paths and movement is displayed via FMV. Like Jonathan in Yumemi Mystery Mansion, Fred can examine objects, some of which can be picked up and held in his inventory. In addition to the inventory seen in the previous two games, Torico introduces memory select which allows Fred to review any conversation he has had.

Unlike Jun in The Mansion of Hidden Souls, the player cannot control the conversation Fred has with other characters in any way, but can give items from his inventory in certain situations.

Disc A is fairly linear and is set in the City of mists. Fred navigates this quaint town and can enter buildings that are often inhabited by residents. Fred's goal is to find the city of moons. completing this disc ends in only one possible outcome.

Disc B can only be accessed once disc A is completed and is set in the city of moons. Unlike disc A, there are several possible outcomes on completing this disc, depending on what items are used and given. Fred's goal here is to recover his memory and find out his true background.

Controls

Left or Right choose direction of travel Up walk in selected direction, examine/pick up objects A use item from inventory B exit inventory without using item X inventory Z memory select

Lunacy, released in Europe as Torico and in Japan as Gekka Mugentan Torico (月花霧幻譚 Torico), is an adventure game developed by System Sacom and published by Sega for the Sega Saturn in 1996. Lunacy is an interactive movie adventure consisting of a long series of interconnecting full motion video (FMV) sequences, much like The 7th Guest and System Sacom's earlier Saturn game, Mansion of Hidden Souls.

Storyline

Fred, the protagonist of Lunacy

A traveler called Fred finds himself imprisoned in Misty Town jail. He came to the village in search of answers to his past, a past of which he has no recollection. On his head, he bears a crescent shaped tattoo. In his cell, Fred meets the strange and seemingly all-knowing Anthony, who tells him of the legends of the City of Moons. It is said that the road to the City lies through the Misty Town. Anthony offers him the key to his cell, but after an attempted escape, Fred quickly finds himself back in the hands of Lord Gordon, the ruthless town ruler.

Lord Gordon condemns the traveler to death, but offers him a chance to save his life. If he can find the entrance to the City of Moons he will be spared. Fred begins his search for the fabled city, shadowed by Lord Gordon's sadistic henchman Jade. Throughout the village he meets the various people that populate the Misty Town, such as the irritable Dr. Morse, the soft-spoken Rose, and the melancholic Gray. A dried up well may or may not hold the key to his mystery and as his quest unfolds, Fred's path will lead him across various items that may serve one magical function or another. Matches, oil, treesap and red paint prove to be an integral part of the puzzle.

Gameplay

A room in the City of Moons

Lunacy is set in two major locations: Misty Town and the City of Moons. Correspondingly, the game is divided into two discs. Once the player finishes disc 1, disc 2 can be accessed and continues from there.

Although the game maintains the illusion of free three-dimensional movement, in reality each action loads a pre-scripted FMV sequence. Gameplay is essentially restricted to moving left and right, forward and backward or moving in to examine certain objects. The story is followed through a first-person perspective. Some events may not trigger until Fred has spoken to one of the townspeople. Items can be collected and every important encounter is stored in a memory log. The player can save progress anywhere, anytime.

While the storyline of disc 1 follows a fairly linear course, disc 2 allows for multiple outcomes to the game, depending on what choices the player makes at a given moment or which items are used.


Jikuu Tantei Dracula Detective

Gameplay

Title screen of the game Jikuu Tantei DD on Sega Saturn
Menu screen of the game Jikuu Tantei DD on Sega Saturn
In-game screen of the game Jikuu Tantei DD on Sega Saturn
Jikū Tantei DD: Maboroshi no Lorelei PlayStation Your partner seems to be in the mood to go to the beach.Jikū Tantei DD: Maboroshi no Lorelei PlayStation The exterior of your P.I. office.
Jikū Tantei DD: Maboroshi no Lorelei PlayStation Looking for my room number.Jikū Tantei DD: Maboroshi no Lorelei PlayStation Better order something while looking around at people present in the room.

Jikuu Tantei DD (Dracula Detective) ~Maboroshi no Lorelei~ (時空探偵DD 〜幻のローレライ〜) is an Adventure game, developed by System Sacom and published by ASCII Corp., which was released in Japan in 1996 for the Sega Saturn.

Jikuu Tantei DD is a detective noir adventure game with a futuristic setting. The game is one big cinematic drama which plays as an interactive movie (think Cyberia). The story takes place aboard a zeppelin ship Lorelei. In 2238 human race got the freedom to use the ability to travel back in time, which eventually led to the emergence of crime. You are a Raizou Narukami, a detective who runs an agency that specializes in space-time crimes. Womanizer at first glance, you are very skilled at what you do, namely in power of observation, reasoning and deduction. You are known as DD (short for Dracula Detective) because your are a direct descendant of legendary Dracula. Due to your genes, you also exert some superhuman powers and abilities.


Gakkou No Kwaiden

Gameplay

Title screen of the game Gakkou no Kaidan on Sega Saturn
Menu screen of the game Gakkou no Kaidan on Sega Saturn
In-game screen of the game Gakkou no Kaidan on Sega Saturn
In-game screen of the game Gakkou no Kaidan on Sega Saturn
Gakkô no Kaidan (SEGA Saturn) 学校の怪談 「セガサターン」 - Vidéo DailymotionGakkou No Kaidan (1995) Japanese Sega Saturn FMV game - YouTube

Gakkou no Kaidan (学校の怪談) is an adventure game for the Sega Saturn. It is based on the 1995 Japanese horror film Gakkou no Kaidan.

Gakkou no Kaidan (学校の怪談) is an Adventure game, developed by Japan Media Programming Inc. (JAMP) / Sega Enterprises, Ltd. and published by Sega Enterprises, Ltd., which was released in Japan in 1995 for the Sega Saturn.

Gakkō no Kaidan is an interactive movie with adventure elements, made to tie in with a Japanese ghost-themed film of the same name. Like some other Sega CD games with similar thematics, it features FMV sequences with interactive options. For example, escaping some of the enemies may require the player to press directional keys or the A/C buttons. The other element of the game is a point-and-click style set.