Sega Saturn Lot of 4 Games NTSC-J Versions

Virtua Cop
Gotha Ismailia Seneki(small crack in case)
Mobile Suit Gundam: Gihren's Greed (Kidou Senshi Gundam: Gihren no Yabou)
Virtual On Cyber Troopers




Complete with manuals little to no scratches


Virtua Cop

Gameplay

Title screen of the game Virtua Cop on Sega Saturn
Menu screen of the game Virtua Cop on Sega Saturn
In-game screen of the game Virtua Cop on Sega Saturn
In-game screen of the game Virtua Cop on Sega Saturn

Virtua Cop Screenshots for SEGA Saturn - MobyGames

Virtua Cop (バーチャコップ) is an arcade shooter game created by Sega AM2 for Sega Model 2 hardware in 1994. It is the first in the Virtua Cop series. It was one of the first light-gun games to take place in a 3D world, as the first light-gun shooter to use 3D polygons. Sega advertised it as the "world's first texture mapped, polygon action game".

Players assume the role of a police officer - either Michael Hardy, or his partner, James Cools. Played from a first person perspective view, the players must use the light gun to take down the multitude of sharp shooters who come for them. At the start of the game, the player is armed with only a pistol, but more powerful weapons, such as machine guns and shotguns, can be obtained as they progress. These weapons are hidden in breakable objects such as crates, and can be extremely useful when trying to take on the customary end-of-level bosses. There are penalties for shooting civilians.

Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. The game's realistic graphics earned it the "Virtua" title, along with other 3D Sega games such as Virtua Fighter, Virtua Striker and Virtua

Gotha Ismailia Seneki

Gameplay

Title screen of the game Gotha - Ismailia SenEki on Sega Saturn
Menu screen of the game Gotha - Ismailia SenEki on Sega Saturn
In-game screen of the game Gotha - Ismailia SenEki on Sega Saturn
In-game screen of the game Gotha - Ismailia SenEki on Sega Saturn


Gotha: Ismailia Seneki is a video game developed by Micronet and published by Sega for the Sega Saturn. The first in a series of three Saturn games, Gotha: Ismailia Seneki is an interesting space battle strategy/simulation game and one of the earlier releases on the Saturn. Based on Yoshiki Tanaka's science fiction novel series, Legend of the Galactic Heroes, humanity has spread throughout the Milky Way galaxy and tensions erupt between two factions.


Mobile Suit Gundam: Gihren's Greed

Gameplay

Title screen of the game Kidou Senshi Gundam - Gihren no Yabou on Sega Saturn
Menu screen of the game Kidou Senshi Gundam - Gihren no Yabou on Sega Saturn
In-game screen of the game Kidou Senshi Gundam - Gihren no Yabou on Sega Saturn
In-game screen of the game Kidou Senshi Gundam - Gihren no Yabou on Sega Saturn

Mobile Suit Gundam Gihrens Greed Sega Saturn ROM Download for Free ...


Mobile Suit Gundam Gihren’s Greed (機動戦士ガンダム ギレンの野望 Kidou Senshi Gundam Gihren no Yabou?) is a series of turn-based strategy games developed and published by Bandai, based on the popular Mobile Suit Gundam franchise. It takes its gameplay style from the SD Gundam series and adds political and military management to the One Year War. The title is derived from that of Nobunaga's Ambition, although the English title uses a different translation for the word yabou.


Released in 1998 for the Sega Saturn, the game follows the path of either the Federation or Principality of Zeon throughout the One Year War. The player has 150 turns to defeat the opposing side with either a scenario victory or a complete victory. Alterations can be made to the timeline, preventing deaths and disasters which in turn alter other timeline events.


Virtual On Cyber Troopers

Gameplay


Cyber Troopers Virtual On SEGA Saturn Intro screenCyber Troopers Virtual On SEGA Saturn Battle Droid selection.

Cyber Troopers Virtual On SEGA Saturn FightingCyber Troopers Virtual On SEGA Saturn That was only the first fight

Virtual On is set up similar to a Versus fighting game. Two virtuaroids (Mecha) face each other on a stage. The player(s) use a variety of firearms, explosives, melee weapons, and other techniques to destroy the enemy for a set number of rounds, usually a single battle, or best two out of three rounds, like fighting games.

The game is made to be played with a two-joystick setup, known as the twin-sticks. Each stick is equipped with a trigger and a button on top of the stick.

The twin sticks control the virtuaroid on screen much like a bulldozer. Pushing or pulling both sticks in one direction makes it move in that direction, while pushing one stick forward and pulling the other back makes it turn in the forward direction. Pulling the sticks apart causes the virtuaroid to jump into the air, and automatically turn to face the opponent. Pulling them towards each other while pulling a trigger causes the virtuaroid to prone while firing.

The top buttons are Turbo buttons. Pressing a Turbo button while moving causes the virtuaroid to dash for a few seconds. Dashing is used to avoid enemy fire, or to maneuver quickly around the map. Virtuaroids can fire while dashing. While dash-firing, as with during a jump, the virtuaroid turns to face the enemy before shooting.

Each virtuaroid is armed with three weapons, which are different for each virtuaroid. Two of those weapons are associated with either the left or the right trigger, and are referred to as the Left Weapon (LW) and Right Weapon (RW) respectively. The Right Weapon is generally a Virtuaroid's main weapon, usually a rifle or gun. The Left Weapon is commonly a support weapon, often an explosive. Left weapons usually have a blast radius and can inflict splash damage even if they miss the target directly. The third weapon is called the Center Weapon (CW), and is activated by pulling both triggers simultaneously. Depending on the selected virtuaroid, a Center Weapon attack can be extremely powerful, but can only be used a few times in a row before they run out of energy. Each weapon's size, power, and rate of fire is varied by the virtuaroid's actions when the player pulls the trigger. For example, a standing Temjin's RW is a single shot from its rifle, but while dashing, the RW unleashes a rapid burst of shots at once. While dashing, the virtuaroid's direction may also have an effect on the attack.