MAGNUS Robot Fighter #2 - #41 (1991-) ; Nexus #1 & #2 (1993)  Valiant  Sold sep.



MAGNUS #3 "KEY" isse - Russ Manning reprints

MAGNUS #6 - Written by Fred Van Lente. Art by Cory Smith. Cover by Gabriel Hardman. Welcome to THE UNCANNY VALLEY, an incredibly illegal Sex & Death club, where humans fight one another in a pit and whoever loses has their dead body parts taken by Tranmechs to add to their own robo-bodies. It's gross so Magnus has to try really really really really REALLY REALLY REALLY REALLY hard not to lose. 32 pages, full color. 

MAGNUS #11 - With Magnus imprisoned by Xyrkol and North Am and Synchron helpless, it's up to Leeja to infiltrate Xyrkol's stronghold and stop him in "The Xyrkol Trilogy Part Three – Sun of the Devil." Script by Jim Shooter & David Michelinie and art by Mark Moretti & Charles Barnett III

MAGNUS 15 -As Mothergod's evil plans come into play, Magnus has to be convinced to try to do something about them in "The Torch Is Passed," chapter four of the "Unity" saga which involved all of the comic titles published by Valiant at the time. Splash page of this issue mistakenly designates it as chapter three of the "Unity" saga when it is actually chapter four, as indicated on the cover. Script by Jim Shooter & Roger Stern and art by Ernie Colon. Cover by Frank Miller.

MAGNUS 16 -Rai, the Geomancer, the Eternal Warrior, Solar and others appear and join up with Magnus in an attack on Mothergod in "Out of Time," chapter 12 of the "Unity" saga which involved all of the comic titles published by Valiant at the time. Script by Jim Shooter & Roger Stern and art by Howard Simpson & Ernie Colon

MAGNUS 20 -This issue features an untold chapter from Magnus' youth when, during his training with 1-A, he becomes tired and despondent. So 1-A takes Magnus on a vacation and that leads to adventure and danger in "Hit or Kiss." Script by Jim Shooter & Fred Pierce and art by Ernie Colon.

MAGNUS 21 -Magnus returns to the asylum that 1-A created on Phobos and discovers that things have changed and not for the better and that a new version of an old threat is going to invade Earth in "Armageddon 4002 Part One – Slaughter on Phobos." Script by John Ostrander and art by James Brock & Ralph Reese.

MAGNUS #22 -As Magnus is trapped on Phobos and tries to find a way to escape, the Malev empire unleashes a brutal and massive attack on Earth in "Holocaust 4002 Part Two – The Invasion of North Am." Script by John Ostrander and art by James Brock & Ralph Reese. Part one of this story was titled "Armageddon 4002" but all further parts are titled "Holocaust 4002

MAGNUS 23  - The attack on Earth continues as Magnus races back to Earth and is unaware that a Malev is a hidden stowaway on board his ship and Leeja discovers that she has abilities which enable her to strike back against the Malev robots in "Holocaust 4002 Part Three – The Fall of the Milespires."

MAGNUS 24 - As the Malev empire meets with the robots of Synchron, Leeja, Timbuc, Elzy and Slagger unite and try to get to Magnus who is recovering in Synchron in "Holocaust 4002 Part Four – The Fall of North Am." Script by John Ostrander and art by James Brock & Peter Grau & Jimmy Palmiotti

MAGNUS 26 - Cover by Andrew Wendel. Pert and Spikey, two friends from Magnus' past, recall the robot fighter's adventures and all that he has done to other survivors of the destructive battle in North Am in "Exemplar." Script by John Ostrander and art by Jim Calafiore & Ralph Reese

MAGNUS 27 - Magnus' old foe Lazlo Noel returns to battle the Malevs but his plans are to do whatever it takes and whatever it costs to defeat the Malevs which means destroying the weather-control station. And Magnus can't let him do that in "The Enemy of My Enemy."

MAGNUS 28 -  Another old foe of Magnus, Mekman, returns in a newly remade form and serves the Malevs as the new Vizier and does battle with Magnus and Noel in "Will of Iron

MAGNUS 29 - Magnus and company attack a Malev prisoner camp and then face the problem of what to do with and how to help the prisoners who are helpless and apparently in no shape to fight the Malevs in "Indomitable." Guest starring the Eternal Warrior and the Geomancer.

MAGNUS 30 -  The battle for South Am continues (Part One was in Rai and the Future Force #15 and future chapters alternate between Magnus and Rai) as Magnus and company try to prevent the XO Manowar Armor from falling into the Malevs' hands in "The Battle for South Am Part Two -- Aryantina."

#31When they learn that the Malevs' plan is to destroy the forests which would destroy Earth's air recycling plants and enable the Malevs to poison the atmosphere and make the planet uninhabitable for humans, Magnus and company try to stop that plan and find help in the Rain Forest in "The Battle for South Am Part Four – Allies." Script by John Ostrander and art by Jim Calafiore & Gonzalo Mayo. 

MAGNUS 36 - With the Malevs' attempts to make Earth uninhabitable likely to happen within a year, Magnus decides that they need to launch a final assault on the Malev emperor. Meanwhile, Leeja goes into labor and the Malevs believe that the child will have incredible power and want to capture it in "The Beasts and the Children."

MAGNUS 37 -  The Hexstrike Alpha team of the Starwatcher Sol Quorum joins up with Magnus and company for the final assault on the Malev empire in "The Last Day Part One -- Mindlock."

MAGNUS 38 -  With the Malev Empire defeated, Magnus now has to figure out how to bring everyone in the world together and rebuild society and fix all of the problems that now plague everyone in "New World Order." Script by Antony J.L. Bedard and art by Jim Calafiore & Gonzalo Mayo

MAGNUS 39 -  Magnus and Leeja's son Torque proves to be troublesome as he tries to find a place in the world for himself and also gets caught in a love triangle in "Bizarre Love Triangle." Script by Antony J.L. Bedard and art by Jim Calafiore & Gonzalo Mayo.

MAGNUS NEXUS 1 -  An alien being comes to North Am offering its citizens peace and prosperity...but at what price? Mike Baron and Steve Rude craft a tale on the cutting edge of science fiction that will have all comic fans talking about this newest Valiant/Dark Horse crossover! "


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NM – “Near Mint” (Note: There is a distinction between "Mint" and "Near Mint") - A nearly perfect copy. Only a few very minor defects. Acceptable defects on a Near Mint copy may include: minor color breaks from the printing process, a very small amount of spine stresses, very minor instances of denting (two or three at most), slight corner blunting, and minor (less than 1/8") bends without color breaks.

Sometimes it’s possible for a brand new comic shipped from the publisher, distributor or purchased new from a store, to already be in less than near mint condition due to the way the comic was produced, shipped, stored, or handled prior to purchase./h

VF/NM – “Very Fine/Near Mint” Are nearly perfect copies that may fall short of Near Mint but are still, condition wise, above Very Fine. VF/NM are comics with minor imperfections that fall between the VF and NM grades. Imperfections may include any of the following: a very small amount of spine stresses, very minor instances of denting (two or three at most), slight corner blunting, and minor (less than 1/8") bends without color breaks. Minor corner wear, a light accumulation of spine stress that may include color-break, a light accumulation of dents, and bends or folds less than 1/4" or minor color breaks from the printing process.

VF - A “Very Fine” copy has minor defects, but overall is in excellent condition. Acceptable defects on a VF are typically minor and may include: minor corner wear, a light accumulation of spine stress that may include color-break, a light accumulation of dents, and bends or folds less than 1/4" (note that on a VF copy, some color-break is allowed in a bend/fold).

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FN - "Fine" Typically considered "above average" but still shows some wear due to either an accumulation of minor defects or one or two moderate defects. Acceptable defects on a FN copy typically include: Minor spine roll, a moderate amount of spine stresses that may break color, a spine split of less than 1/2", minor water spotting/residue (smaller than a dime), an impacted corner, moderate foxing.

VG - "Very Good" Usually shows some significant wear, but generally does not have enough total defects to make it undesirable. Accumulation of minor defects or one or two major ones. VG comics may include: Spine roll, 1/2" to 1" spine splits or other tears, a cover/centerfold that is loose at one staple, discoloration (from oxidation), and/or a moderate accumulation of water damage or staining.

GD - "Good" Major defects, but still intact and readable. Will usually have a significant amount of damage, a collection of smaller defects alongside some major defects. Defects on a GD copy may include: A vertical crease running the books length, 1.5"-2" spine split, cover/centerfold completely separated, major tears, heavy discoloration/brittleness from oxidation, heavy amounts of staining, residue, and/or water damage.