Sunblade Angel - Commander Masters - Common - 61

Sunblade Angel - Commander Masters - Common - 61

 

Shipping Trading Cards

Trading Cards will be shipped within 2 days. All trading cards will be shipped in either semi-ridged /top loader and will be sleeved. Orders over $20.00 will be shipped using a first class with tracking. Orders under $20.00 eBay envelope shipping without tracking, so please be aware and patient that there is no tracking. 

Payment

We accept the following payment methods:

  • eBay 
  • Paypal

Please contact us if you have any questions.

Trading Card Game Conditions:

 

Near Mint (NM) Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.

The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.

Lightly Played (LP) Cards in lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP) Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.

A Moderately Played card may have some form of a more major marking, such as creasing that doesn’t affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavily Played (HP) Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.

Damaged (D) Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material.)

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