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1983 G.I. JOE PAC RAT MACHINE GUN VEHICLE

 

Vehicle is in very good condition, is still vibrant and has good sticker placement.

All 4 wheels roll well, the smallish antenna rotates back and forth, the side Machine gun cannons rotate up and down smoothly and it has little sticker placement. Has the often forgotten rear gray panel, top center red pin and intact antenna. Remote is pictured with operator.  I have included a green ammo case and black gas can from a different set.

Please look at the multiple pictures of every angle I have provided, in high resolution, to make your own decision on the grade of the item - good luck finding another sale where this much detail is disclosed!




The P.A.C. / R.A.T.s (Programmed Attack Computer Rapid All Terrain) units are experimental robotic assault systems that the Joe team has put through their paces in the fight against Cobra. Essentially, each P.A.C. / R.A.T. unit is a weapon mounted on an off-road chassis, which can be pre-programmed or field controlled to perform various duties. The P.A.C. / R.A.T.s have these statistics and common features:

Armor Plating: each of the P.A.C. / R.A.T. units are equipped with thick, steel armor plating over their vital areas (which is most of the unit, considering their utilitarian designs). This plating offers P.A.C. / R.A.T. units excellent protection from attack. Of course, targeted attacks that strike unarmored sections of the P.A.C. / R.A.T.s can bypass this defense altogether, since the armor isn't complete.

Combat Processor: the P.A.C. / R.A.T. systems have a powerful computer 'brain' that allows them to be used in various ways, either 'on patrol' or 'on attack'. They can be pre-programmed before a mission, re-programmed in the field, or be simply directed by remote, all functions that are likely protected by a special password known to Joes, so that the enemy cannot make use of them.

Infra-red Detectors: in addition to potent camera arrays and the powerful visual processors necessary to properly target enemy vehicles, fortifications, and personnel, the P.A.C. / R.A.T.s are equipped with handy infra-red frequency scanners, allowing them to see in the dark, or track a target by his heat signature.

Quadruple Machine Gun Array: this P.A.C. / R.A.T. is armed with two pairs of twinned machine guns, one of which can swivel in 360 degrees and elevate up to sixty degrees relative to the other gun set, which is fixed in a forward position. The gun pairs each fire to inflict remarkable shooting damage per blast, though i  sets train on one target, the damage is increased significantly.

Radome: in the event that visual processing isn't really an option, the P.A.C. / R.A.T. Machine Gun unit can instead rely on a powerful radar imaging unit, allowing it to target opponents even when normal vision and infra-red frequencies are obscured. This unit even allows the P.A.C. / R.A.T. to target fast-moving aircraft in its patrol / combat modes.

Unique Off-Road Chassis: the machine gun P.A.C. / R.A.T. is equipped with a more standard propulsion mode, in that it simply has four heavy duty, off-road tired to carry it about, as opposed to the more exotic tread mechanisms the other two P.A.C. / R.A.T.s utilize. The wheels don't make this unit any more stable by any means, but they're definitely easier to repair in the field.

OPERATOR 1992 STALKER

Stalker's body is entirely original - no parts were taken from other figures. The mold was later re-used to create Sgt. Stalker (v3) (2003). Note that the backpack is not easily removable. To remove the backpack, the backpack needs to be opened by unscrewing the four visible screws. Once the backpack is opened, inside are three long screws that attach the backpack to the figure. Stalker (v3) was released carded as part of the eleventh series (1992) as part of the Talking Battle Commanders. He was discontinued domestically in 1993.

He has tight joints, little paint wear and paint rubs, New O-ring and no screw rust. The original backpack has been removed.

Accessories: 1982 style gray Stalker assault rifle, the figure stand pictured is included. The more modern ENGLISH file card is cut well and in very good condition, the two 1991 IMPEL cards #47 are near mint and great for display.


Generals may win campaigns, but it's the sergeants who win the battles, mostly by yelling and kicking butt. STALKER served in the LRRPs with SNAKE-EYES and STORM SHADOW, so he's no stranger to kicking butt and any G.I. Joe who has heard him call out "Let's Party!" in the thick of a firefight knows that he can yell . . . loudly! Stalker has clearance to operate the G.I. Joe Patriot and Brawler battle vehicles during top secret covert actions.

Lonzo grew up on the mean, dirty streets of Detroit, where he eventually rose to power as the warlord of a local gang. Lonzo was under the assumption that this was as far as he'd ever get in life, until two of his brothers were killed on the streets; seeing the horrible effect this had on his mother, Lonzo decided that he would leave his destructive life and do some good for a change.

As such, he enlisted in the Army, excelling in Basic and Advanced Infantry Training, and was then put through Intelligence school at Fort Holabird and the Language school in Monterey. Lonzo also picked up basic flight and first aid skills along the way, skills that would become absolutely vital to him during his first real assignment: Lonzo was shipped off to the 'Nam after all this schooling.  Not wanting his mother to think that he was in any real danger, Lonzo convinced her that he was, in fact, stationed in Germany, and thanks to the help of his cousin, he relayed mail to her from Army bases in that country, letters made up with the aid of his long range recon patrol buddies, Snake-Eyes, Tommy Arashikage (Storm Shadow), Wade Collins, Ramon Escobedo and Dick Saperstein.

This changed, though, after Lonzo and his pals ran afoul of an N.V.A. encampment while on patrol, and three of their number were cut down (though Wade eventually came back as one of the Fred series of Cobra's Crimson Guardsmen). While waiting for their extraction, further casualties arose when Snake-Eyes was shot down by enemy gunfire, and Lonzo made the difficult decision to leave him.  His best buddy, Tommy, didn't like this idea, though, and went after Snakes as he bled in the grass, and despite all probability, managed to bring him out of the firefight even though about twenty enemy soldiers were firing upon him - he just managed to dodge the bullets as though he knew where they were headed. After this, Lonzo's group was broke up, with Snake-Eyes heading home thanks to his injuries.

Lonzo never forgot that decision, though, and would feel guilty about it for the rest of his days. He had some means of making up for it, however, when Colonel Abernathy approached him to be the first member of the GiJoe team he was putting together. Knowing that Snake-Eyes had been tucked away in his mountain cabin after the death of his family, Lonzo recommended him for the team.

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LISTING DETAILS:

I Combine Shipping by starting with the HIGHEST SH QUOTE; it is then an additional $1.00 Per Figure.*Two or more vehicles are based on actual shipping weight

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