For sale is a nice, but used copy of the 2007 board game Jamaica with a small packet of 3 promo treasure cards (2007) both produced by Game Works

Also included is a set of 100 metal coins in 4 different colors in a small wood chest that I thought fit with the theme of this game and would be a nice upgrade to the cardboard coin tokens.


I have tried my best to include quality photos of this item for your inspection and evaluation of condition. 

Photos from this sale are of the actual item you will receive. I do not use stock photos in any of my listings.

Item comes from a pet and smoke free home.

I offer international shipping through the eBay International Shipping Program. Please look under the shipping section of this sale listing for shipping and customs fees that would apply to your country. Fees may be high so please be aware of these costs prior to your purchase.

Shipping available to US domestic addresses that can receive UPS Ground.

Free UPS Ground shipping to eligible US addresses. You will receive the items stored in a water resistant cover and placed in a cardboard box which is padded. The shipping box measures 16 inches long, 16 inches wide, and 5 inches in height and weighs 6 lbs 5 oz.

Tracking confirmation of delivery and insurance will be provided by the seller (me) to insure a safe delivery.

Returns accepted at buyer expense.

Payment is required upon purchase. I will ship within 1 business day of receipt of payment if not sooner.

Please feel free to contact me if you have any questions. Thank you for visiting my sale!

From the publisher and board game geek website

Jamaica ‐ Multilingual edition 2007

Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). 

The winner is the player who best balances their position in the race with their success at the side goals.

Setting: Jamaica, 1675

After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! 

Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. 

Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. 

At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. 

This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. 

The player with the most total gold acquired through all these means is then declared the winner.

Gameplay: The game is played in rounds. 

Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. 

Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. 

The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." 

Each player then simultaneously selects a card from their hand and places it face down in front of them. 

Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). 

The symbols indicate either ship movement (forward or backward) or the loading of a type of good. 

After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. 

When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. 

Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. 

Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. 

Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. 

The winner of a battle may steal some goods or treasure from the loser.

Components:
1 game board
66 action cards
12 treasure cards
80 gold tokens
45 food tokens
45 powder tokens
6 plastic boats
9 treasure tokens
6 hold sheets
3 dice
1 compass

Awards and Honors
2009 As d'Or - Jeu de l'Année Nominee
2008 Tric Trac Nominee
2008 Spiel des Jahres Recommended
2008 Golden Geek Best Family Board Game Nominee
2008 Golden Geek Best Children's Board Game Nominee
2008 Golden Geek Best Board Game Artwork/Presentation Winner
2008 Golden Geek Best Board Game Artwork/Presentation Nominee
2008 Essener Feder Best Written Rules Winner