This set contains the following cards

1956 Adventure #1 At the End of the Rainbow - Gold4 - VG/EXFrontBack
1956 Adventure #2 The Porcupine - Attack Proof?6 - EX/MTFrontBack
1956 Adventure #3 Indian Rope Trick - Fake or Fact?4 - VG/EXFrontBack
1956 Adventure #4 Manolette8 - NM/MTFrontBack
1956 Adventure #5 One Day Man Will Fly ......5 - EXFrontBack
1956 Adventure #6 The Space Man of the Future7 - NMFrontBack
1956 Adventure #8 Baskets + Rebounds = Points6 - EX/MTFrontBack
1956 Adventure #9 An Army of Ski Enthusiasts2 - GOODFrontBack
1956 Adventure #11 - Willie Pep Hartford Wonder5 - EXFrontBack
1956 Adventure #12 The Thousand - Thrill Sport5 - EXFrontBack
1956 Adventure #13 Norkay ... Conqueror of Everest5 - EXFrontBack
1956 Adventure #14 Shy, Beautiful and Wild4 - VG/EXFrontBack
1956 Adventure #15 Ivory Coast Snake Dance3 - VGFrontBack
1956 Adventure #16 Pan American Pacers Pant7 - NMFrontBack
1956 Adventure #17 Devilfish and Child's Play7 - NMFrontBack
1956 Adventure #18 Over the Bounding Waves7 - NMFrontBack
1956 Adventure #19 A Tourist Paradise7 - NMFrontBack
1956 Adventure #20 Not for Beginners1 - POORFrontBack
1956 Adventure #21 Red-Stopper in Korea2 - GOODFrontBack
1956 Adventure #22 - Sugar Ray Robinson / Bobo Olson Post-War Battlers6 - EX/MTFrontBack
1956 Adventure #24 Manning the Honest John8 - NM/MTFrontBack
1956 Adventure #25 The Navy's Regulus6 - EX/MTFrontBack
1956 Adventure #26 Sunburns and Floor Burns7 - NMFrontBack
1956 Adventure #27 Bottlenosed Dolphin8 - NM/MTFrontBack
1956 Adventure #28 Mobile St. Bernards7 - NMFrontBack
1956 Adventure #29 As American as the Hot Dog6 - EX/MTFrontBack
1956 Adventure #30 Too Close for Comfort7 - NMFrontBack
1956 Adventure #31 - Tommy Burns Canadian Fighter7 - NMFrontBack
1956 Adventure #32 - Jack Johnson JabberPSA 8 - NM/MTFrontBack
1956 Adventure #33 Jess Willard 7 - NMFrontBack
1956 Adventure #34 - Jack Dempsey Manassa MaulerPSA 8 - NM/MTFrontBack
1956 Adventure #36 The Muskellunge ... Fighter4 - VG/EXFrontBack
1956 Adventure #38 Dirt Track Hot-Rodders7 - NMFrontBack
1956 Adventure #39 One Down ... Zeroes to Go7 - NMFrontBack
1956 Adventure #40 Mountain Climbing, Monkey-Style6 - EX/MTFrontBack
1956 Adventure #41 - Joe Louis The Brown BomberPSA 8 - NM/MTFrontBack
1956 Adventure #44 - Rocky Marciano Brockton BlockbusterPSA 7 - NMFrontBack
1956 Adventure #45 Rainmaking ... Scientific Magic7 - NMFrontBack
1956 Adventure #46 Aerial Torpedos and Shellfire7 - NMFrontBack
1956 Adventure #47 The Stanley Steamer ... 19066 - EX/MTFrontBack
1956 Adventure #48 Marquette ... Priest, Explorer8 - NM/MTFrontBack
1956 Adventure #49 Skimming over the Ice7 - NMFrontBack
1956 Adventure #50 Happy Hunting Grounds7 - NMFrontBack
1956 Adventure #51 Boston's Skyline7 - NMFrontBack
1956 Adventure #52 Racing, with a Pinch of Salt8 - NM/MTFrontBack
1956 Adventure #53 The Pilot Boat Pet8 - NM/MTFrontBack
1956 Adventure #54 Not All Pilots Fly8 - NM/MTFrontBack
1956 Adventure #55 Boston's Golden Greek8 - NM/MTFrontBack
1956 Adventure #56 Into the Air and Over7 - NMFrontBack
1956 Adventure #57 Wedding of the Year ... 8 - NM/MTFrontBack
1956 Adventure #59 King of the Wild Frontier7 - NMFrontBack
1956 Adventure #60 The Navy's Flying Saucer8 - NM/MTFrontBack
1956 Adventure #61 Flying at 3000-Miles-an-Hour8 - NM/MTFrontBack
1956 Adventure #62 Sitting on Top of the World6 - EX/MTFrontBack
1956 Adventure #63 - Gordie Howe Hockey's Hardy Perennials8 - NM/MTFrontBack
1956 Adventure #64 The Pintail Flyaway8 - NM/MTFrontBack
1956 Adventure #65 A Hunter's Dream Come True7 - NMFrontBack
1956 Adventure #66 British Navy ... African Style6 - EX/MTFrontBack
1956 Adventure #67 Ride 'Em, Cowboy7 - NMFrontBack
1956 Adventure #68 Breaking a Horse .. Cowboy Style4 - VG/EXFrontBack
1956 Adventure #69 Shrine of Democracy7 - NMFrontBack
1956 Adventure #70 Showshoe Thompson .. Mail Man3.5 - VG+FrontBack
1956 Adventure #71 When a Feller Needs a Friend8 - NM/MTFrontBack
1956 Adventure #72 A Fisherman's Life Is Happy8 - NM/MTFrontBack
1956 Adventure #73 The Groundhog's Shadow7 - NMFrontBack
1956 Adventure #74 In the Great Northwest4 - VG/EXFrontBack
1956 Adventure #75 Famed for Their Mimicry8 - NM/MTFrontBack
1956 Adventure #76 - John Sullivan The Great7 - NMFrontBack
1956 Adventure #79 - Jim Jeffries California Grizzly8 - NM/MTFrontBack
1956 Adventure #80 - Marvin Hart Interim Champ2 - GOODFrontBack
1956 Adventure #81 Letting Loose on the Boards7 - NMFrontBack
1956 Adventure #82 A Boy's Best Friend7 - NMFrontBack
1956 Adventure #83 The Ageless Sport7 - NMFrontBack
1956 Adventure #84 Not Flying, Just A-Jumpin'6 - EX/MTFrontBack
1956 Adventure #85 Over Fence for New Record8 - NM/MTFrontBack
1956 Adventure #87 - Jack Sharkley In Boxing Section6 - EX/MTFrontBack
1956 Adventure #89 - Max Baer Actor, Boxer6 - EX/MTFrontBack
1956 Adventure #90 - Jim Braddock Gentleman Boxer5 - EXFrontBack
1956 Adventure #91 Dead Heat ... All the Way4 - VG/EXFrontBack
1956 Adventure #92 - Bob Mathias Superman7 - NMFrontBack
1956 Adventure #93 - Charlie Dumas First to Clear 7-Foot Barrier4 - VG/EXFrontBack
1956 Adventure #94 The Northern Light7 - NMFrontBack
1956 Adventure #95 Alone with Gulls and Sea5 - EXFrontBack
1956 Adventure #96 Scramble, Men, Scramble5 - EXFrontBack
1956 Adventure #98 Sea Firefighters ... Lifesavers7 - NMFrontBack
1956 Adventure #99 Rusty Bacon at $10 Per Pound ..5 - EXFrontBack
1956 Adventure #100 Conestoga ... Pioneer Transport3 - VGFrontBack

This 1956 Gum Inc. Adventure Almost Complete Set contains the majority of the 100 cards in the set, showing either famous boxing champions of the era, various sporting events, or even gruesome battle scenes.? While the backs of the cards contain a brief paragraph detailing the events shown on the front of the cards, the information listed in often incorrect.

Set breakdown by grade:

Number of Cards in Set 87
Average Grade - Weighted by Value 7.08 - NM
Average Grade - Unweighted 6.27 - EX/MT+
Grade Breakdown
8 - NM/MT 18
PSA 8 - NM/MT 3
7 - NM 30
PSA 7 - NM 1
6 - EX/MT 12
5 - EX 8
4 - VG/EX 8
3.5 - VG+ 1
3 - VG 2
2 - GOOD 3
1 - POOR 1

.

This almost complete set contains 87 cards out of the possible 100 cards. This is not a complete set.

This set does not include the following cards: #7 The Greatest Show on Earth, #10 Bobsledding ... Lake Placid Style, #23 Audie Murphy ... Real Life Hero, #35 Undefeated Champ - Gene Tunney, #37 No Circus Stunt This, #42 All-Star Athlete - Ezzard Charles, #43 Jersey Bouncer - Joe Walcott, #58 Leathernecks Courageous, #77 Lightning Fast ... Jim Corbett - Jim Corbett, #78 KO Specialist - Bob Fitzsimmons, #86 The Black Uhlan of the Rhine, #88 Giant Killer - Primo Carnera, #97 Cameramen ... Nervy Humans

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Gum Inc. 1956 Adventure Almost Complete Set 7 - NM (87 / 100 cards)

If the scan in the listing says ACTUAL IMAGE, you will receive the card pictured. For cards issued after 1983, we will often use representative images and you will not receive the exact card pictured.

Shipping Policy

Negotiating Prices

Return Policy

Card Grading

Determining the card's grade

The sharpness of the corners and the degree to which a card was cut off-center determines the maximum possible grade that the card can receive. The card's grade is further reduced by any flaws or blemishes that it may have. Each card is evaluated on the following characteristics and assigned a score.

  1. Corners - Each corner of a card is individually analyzed, and then assigned a score on how square, sharp, and flawless it appears.
  2. Centering - The borders are measured, at multiple points along the edge, to determine the horizontal and vertical centering and tilt.
  3. Defects - The card is examined for imperfections, such as: size, print flaws, dings, stains, creases, or other wear which could lower its grade.
  4. Bonus for Perfect Centering - A vintage card, with near perfect centering, is given a one-half grade bonus. So when you buy one of our cards with a half-grade (e.g. 3.5 or 6.5) it will appear perfectly centered, both vertically and horizontally.

Grading Criteria

  1. Worst Corner - A card can grade only as high as the worst corner will allow.
  2. Average Corner
  3. Tilt - The difference in width of a card border near the top, compared to the bottom.
  4. OCT - The sum of how far a card is Off-Center, plus its Tilt.
  5. Minimum Centering Requirements
  6. Eye Appeal - The combination of a card's centering, corners and tilt.
  7. Well-Centered - Cards that appear perfectly centered receive a bonus of one-half grade.
  8. Flaws, defects and other imperfections - can lower a card's grade.
  9. Card Backs - the above criteria is also considered, for the back of the cards, but does not inflict as severe of a penalty to its grade.

Packaging

Please note that when images are enlarged there may be instances of vertical lines running through the scans. This was caused by a "dust speck" on the scanner and can be verified by the vertical lines running into the black margins on the top and bottom of the image.

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