Small World: Be Not Afraid... (2010)
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Small World: Be Not Afraid... adds five new races to this game – Barbarians, Homunculi, Pixies, Pygmies, and Leprechauns – along with five new special powers; the races and powers can be mixed with those of the base game as well as any other Small World expansions.
Small World: Be Not Afraid... comes packaged with a token tray for storage of the expansion components and the components of other SW expansions previously released.
Small World: Leaders of Small World (2009)
This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen.
The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest".
The expansion consists of 24 leader tokens (the second edition has 48) that are neither a race nor a power. When you pick a new race, you can opt to take its leader.
The leader acts as an additional race token. The leader, however, disappears as soon as the race goes into decline. Also, the leader is brave, which means that he can only be staying at regions that are not immune.
Leaders can be held hostage for ransom. If the ransom is not paid, the leader counts as two victory points at the end of the game for the player that captured the leader.
Small World: Necromancer Island (2010)
A Small World Scenario for 3 to 6 players
At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it, sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle.
A ghastly green mist soon shrouded the island, wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses.
Then, one moonlit night, an impossibly crooked tower emerged high above the mist, casting a long and dark shadow on the surrounding land...
The Necromancer had arrived!
In Necromancer Island, one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World's central Lake region.
He captures the souls of all Race tokens lost to conquests, using them to progressively spawn Ghosts who invade the surrounding Regions.
To make matters worse, his Powers grow as his reach across the land increases.
If the Necromancer succeeds in bringing all of his Ghosts into play, anytime before the game's end, he wins!