Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger. Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf. Can you survive the massacre? Can you solve the mystery of the full moon?

This publication of the special version of daVinci's game re-launched within the editorial staff of Giocando instead of in the village of Tabula

daVinci entrusted the work to his creatives, with the active collaboration of Beatrice Parisi for the re-enactment of the game, and the designers of daVinci (Gianpaolo Derossi, the designer of the Lupus in Tabula origi-nale) and the Goblin's Lair (Giacomo Mearelli): the rule of the game has been rewritten, to allow the inclusion of the protagonists of the transmis-sion, and of the "Goblons" - the coins of the Goblins - on which were immortalized the withered-born who had participated in an ad hoc auction carried out in the Goblin's Lair. The graphics of the game were completely redone, as well as the "colour" texts of the rules: the product at the end looked like an enhanced and lost-nalyzed version of the first Lupus in Tabula, signed by RadioDue RAI, daVinci and Tana dei Go-blin, and with a brand new cover, with the two presenters and the director of Radio2RAI as Seers, Medium and Werewolves.

At the same time, the daVinci staff organized the Giocando party: a day of play according to a multi-game tournament scheme, which allowed dozens of friends of the show to participate in prize competitions of different games, selecting the lucky players for the first public game of Lupus in Giocando, held live on radio. At the end of this phase of Lupus in Tabula, in 2008 a special thematic edition developed by dV Professio-nal Service for COSV (Co-ordination Committee of Voluntary Service Organizations) and Banca Etica was released: Cooperabula uses the mechanism of the game to talk about the "Millennium Goals against Poverty" proposed by the UN, and adds to the traditional thematic regulation game for experts (written with Paolo Comoglio)

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