While using standard trick-taking rules – with players needing to follow suit and the highest card in the suit taking the trick and giving the lead – each player in Those Pesky Garden Gnomes has a different goal in hand each round – and these change randomly with each new hand. Thus, a player knows only his goal and not those of the other players. A player's score for a hand is based on how close he comes to achieving his goal. The points a player scores are added to his running total, and players in a worse position in later rounds are given more options each round. After a set number of rounds, the player with the lowest score wins!



Player 3-5
Time 45 Minutes
Age 13+