Carcassonne Expansion [NO Tiles] 16 tokens from The Goldmines Mini Board Game


16 wood meeple tokens of gold. Can be used for other board game.

It's not completed expansion of the goldmines.



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General info and comments

Expansion symbol

Goldmines (Mini #4) was released for the new edition by HiG in 2017, bundled as part of Big Box 6.

Gold is scattered throughout the realm, sought by everyone. The value of each ingot, however, remains unknown until the end of the game.

Contents

  • 8 landscape tiles with gold logo
  • 1 scoring token
Tile with gold logo
Scoring token
  • 16 wooden gold ingots
Figure Gold.png

Rules

Preparation

Shuffle the new landscape tiles with those of the basic game and stack them normally. Place the ingots within easy reach of all players.

Gameplay

1. Placing a tile

Gold logo
When you draw a tile with gold on it, place it normally. Then, place one gold ingot on it, and one gold ingot on an adjacent tile of your choice (diagonal is allowed). So you always place two gold ingots per tile with the gold symbol. You may also place a gold ingot on a tile that already has one or more gold ingots from a previous turn. Gold ingots are not assigned to specific features. They always apply to all the features on a tile (see 3. Scoring a feature).
Example 1: You place the tile with a gold symbol. Then, you place one gold ingot on the tile you just placed and the nearby tile in the upper left.

2. Placing a meeple

After gold placement, you may still place a meeple according to the normal rules.

3. Scoring a feature

When you complete a feature with one or more gold ingots on its tiles, those gold ingots are awarded. The player with the majority in the completed feature takes all the gold from the corresponding tiles. For roads and cities, every tile that is part of that road or city is included; in the case of monasteries, the monastery and each of its 8 surrounding tiles are all included. [1] [2] [3]

Example 2: You complete the city. Because you have control of the city, you receive the three gold ingots from it.

In case of a tie: If multiple players share the majority in a completed feature with gold ingots on one or more of its tiles, or if several features with gold ingots are completed at the same time and they are controlled by different players, the distribution is as follows: Starting from the active player, all players take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken. [4]
Players will place their gold ingots before them for the remainder of the game. The gold ingots will be scored during the final scoring. [5]

Example 3: You complete the road. You and the blue player both have control, and are both entitled to the gold. Because it is your turn, you take one gold ingot first, then the blue player takes one, and then you take the last one.

Final Scoring

After the game ends but before final scoring, set aside all the gold ingots that are still on tiles (the ones that have not yet been collected by a player). Farmers receive no gold pieces.

After the final scoring, players scores the gold ingots they collected. The more gold ingots you collected, the more each gold ingot is worth to you. Count your collected gold ingots, and compare your final count to the values listed in the table below to determine how many points each of your gold ingots is worth. The table is also provided on scoring tile for display.

Final scoring example: You have collected seven gold ingots, meaning that they are worth 3 points each. You score a total of 21 points from your collected gold ingots.

Sequence Summary

When playing with The Gold Mines, the turn sequence is as follows:

1. Place a Tile
2. Place Two Gold Ingots
3. Place a Meeple
4. Score a Feature
5. Take Gold

Tile Distribution

Total Tiles: 9

Gold Mines C2 Tile A.jpg x1
(C)
Gold Mines C2 Tile B.jpg x1
(W)
Gold Mines C2 Tile C.jpg x1
 
Gold Mines C2 Tile D.jpg x1
 
Gold Mines C2 Tile E.jpg x1
 
Gold Mines C2 Tile F.jpg x1
(H)
Gold Mines C2 Tile G.jpg x1
 
Gold Mines C2 Tile H.jpg x1
 

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Feature Cows C2.png
C | Cowshed
Feature WaterTower C2.png
W | Water tower
Feature Highwayman C2.png
H | Highwaymen

Total Tokens: 1

Gold Mines C2 Scoring Token.png x1
Scoring token

Footnotes

For Icons licensing and explanation please visit Icons page.

  1.  Icon Open Book.png When a castle is completed, the owner can lay claim to gold ingots in the 6-tile vicinity of the castle: the 2 tiles upon which the castle is built, the 2 tiles to its left, and the 2 tiles to its right. The owner of the castle does not necessarily have the rights to gold associated with the feature that caused completion of the castle (unless that gold ingot is also within the castle's vicinity or the castle owner also has a majority in the primary feature). (6/2013)
  2.  Icon World Black.png In general, any gold ingots on tiles of a completed feature will be distributed while the feature is being scored. Depending on the feature, the gold ingots involved may differ:
    • Features distributing gold ingots on their tiles only:
      • Roads
      • Cities
    • Features distributing gold ingots on the feature tile and its adjacent tiles:
      • Monastic buildings: monasteries, abbeys, shrines, German monasteries (with a monk), Dutch & Belgian monasteries (with a monk), Japanese buildings (with a monk), Darmstadt churches
      • Gardens
      • Baba Yaga's hut
      • German castles
    • Features distributing gold ingots on the feature tile and the road tiles connected to it:
      • German cathedrals
    • Features distributing gold ingots on the tiles adjacent to the feature:
      • Castles
  3.  Icon World Black.png As a consequence of the rules, gold ingots on the tiles of a completed unclaimed feature will not be distributed, since there is no player controlling the feature.
  4.  Icon World Black.png In general, if one or more features are involved, the active player (if entitled to gold) chooses the first gold ingot and can choose any one of the ingots to which he/she may be entitled. The next player (in clockwise order) that is entitled to a gold ingot can then choose an appropriate ingot. Note that, because a player can choose which ingot to take first (if there is more than one to choose from), a different player who may have initially been entitled to a gold ingot may miss out if that ingot has been claimed before it is that player's turn to choose. (6/2013)
  5.  Icon Double Arrow Black.png This paragraph has been reworded to include the case about features controlled by different players that are completed at the same time. Although provided by HiG, this case was omitted by ZMG and the wording only covered the case where multiple players share the majority in one feature. The two final sentences were also missing.
Gold ingot and monastery
anonymous|Posted on Aug 2 at 8:56 am|

Hello, we encountered that situation: 3x4 tiles with in the middle is Black's garden (surrounded by 8 tiles) and free spot. Red is placing monastery so now both monastery and garden are surrounded by 9 tiles. It obvious that Black and Red simultaneously score 9 points as a one scoring action. Next step is collecting gold. Red has 2 ingots and total of 2 meeples (in area of 9 tiles) which one ingot is shared with Blue. Blue has 1 ingots (that one shared from blue) and total of 2 meeples (in area of 9 tiles of Blue) and 1 meeple in area of Red monster. How we should collect gold? Red is a active player so it's obvious that it starts first. What is total area of collecting gold? 9 tiles (Red's) or 12 tiles (Red's + Blue's)? I would like to attach a photo but I don't know how.

Meepledrone|Posted on Aug 3 at 10:59 am|Last edited on Aug 3 at 11:09 am|

I made this image based on your description, although some points seemed a bit fuzzy to me: switch form Black to Blue, the importance of the meeples... If there is something wrong, please let me know. (You can link to an image uploaded to imgur.com for example.)

Goldmines C2 Example 02 small.png

Regarding your questions:

a) How we should collect gold? Red is a active player so it's obvious that it starts first.

Correct, the ingots are collected in turns starting Red, the active player, then Blue, and so on. All the features scored after completion are considered together. So you distribute all the ingots in one round.

Please check the clarification in Footnote #4:

"In general, if one or more features are involved, the active player (if entitled to gold) chooses the first gold ingot and can choose any one of the ingots to which he/she may be entitled. The next player (in clockwise order) that is entitled to a gold ingot can then choose an appropriate ingot. Note that, because a player can choose which ingot to take first (if there is more than one to choose from), a different player who may have initially been entitled to a gold ingot may miss out if that ingot has been claimed before it is that player's turn to choose. (6/2013)"

b) What is total area of collecting gold? 9 tiles (Red's) or 12 tiles (Red's + Blue's)?

The area will be the 12 tiles, but each player will only be able to collect an ingot placed on a tile corresponding to a feature controlled by him or her.

The trick here is that depending on the order the ingots are collected there may be two options:

1) Red is greedy: Red chooses the ingot shared with Blue. Then, Blue will have to pass as no other ingot is within range of the garden he/she completed. Finally, Red collects the second ingot by the monastery. Bottomline: Red gets two ingots and Blue gets 0 ingots.

2) Red shares the bounty: Red chooses the ingot not within range of the garden (the one not shared). Then, Blue takes the shared ingot. Bottomline: Red and Blue get one ingot each.









------------------------------------Rule for reference only------------------------------------


Condition: Never used. In great condition.
 


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