This listing is for: 

1     The WORLD Of SYNNIBARR by Raven c.s. McCracken

Science Fiction & Fantasy Power Gaming Roleplaying System/476 Pages/Published in 1993/NEW Condition/9.4+ in grade.

The Ultimate in Transgenre Gaming

Tired of being forced to buy book after book to play a game? Equally frustrated with gaming systems that limit not only your imagination but your character's abilities as well?

If the answer to any of these questions is yes, then welcome to The World of Synnibarr, the ultimate in transgenre gaming, which contains all the necessary rules to play the game within one single comprehensive book.

The planet Synnibarr is in reality a starship created by the god Aridius from the planet Mars. It was transformed into an ark to carry the descendants of Earth to a new home star system to save them from a galactic holocaust.

Within the World of Synnibarr you will find:

The history of the Worldship and descriptions of the geography, economy and society, along with detailed maps of the 16 different major land masses and the solar system she exists in, plus tables for random solar system generation.

A complete character creation system encompassing:

20 traditional character classes, such as a Mage Tiger who is a super martial artist spell user who never sleeps, or a psionic Bio Syntha Cyborg that specializes in demolitions.

Basic races like a Gnome who knows Ninjutsu or a Winged Warrior who can become an Alchemist.

Non-classed Adventurers who may choose from hundreds of skills, cybernetics and mutations; such as a human archeologist who can wield magic, lift 2 tons and in a pinch, play lead guitar in a rock band.

30 Variant Races ranging from Arckmen to Mutant Vampires.

Over 300 creature and monster descriptions, including several alien races and their special technology items.

Provisions and equipment of all types, including cybernetics and the specifics for building and operating starships.

A carefully detailed combat system that is simple and easy to learn, which gives you manageable second-by-second control over just about every type of situation.

Over 1,000 spells, psionics, and charcter and monster abilities.

The specifics for characters to create and engineer their own provisions, spells, special abilities, weapons, vehicles, computers, enchanted items, monsters and mutations.

Hundreds of skills and cybernetic alternations.

A gaming systems that allows for all levels of play, including the specifics for immortality, Demigodhood and beyond!

Five indexes and two tables of contents for quick indexing.

The World of Synnibarr was created to put life back into gaming. The system covers the specifics for all types of play, from fantasy to science fiction and combinations of both, even warfare within dreams. The game is a complete system that maintains a balance of rules while allowing you the versatility of exploring your own horizons. Within this book's pages is an entire universe at your fingertips, waiting to be explored.

If you have imagined or dreamt it, you can live it within The World of Synnibarr.

This game is New, an unread copy in Near Mint/Mint condition.

Published by Wonderworld Press in 1993. 

Shipping within the US is $3.99 by Media Mail. Shipping outside the US is $34.99 by Priority International Airmail.  

Terms of Sale: We expect Purchaser to honor his or her purchase and follow through & complete the transaction. Contact us within 3 days, if you have any questions about how to proceed to finalize the sale. Thanks!

*We gladly combine shipping on multiple purchases*


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