Product Details
- Product Dimensions: 2.3 x 7.9 x 10.4 inches
- Item Weight: 2.2 pounds
- Item model number: 193
- Manufacturer recommended age: 17 years and up
- Is Discontinued By Manufacturer: No
- Release date: March 30, 2018
- Manufacturer: Buffalo Games
- Age Range (Description): Adult
- Number of Players: 3 to 8 Players
- Brand: Buffalo Games
- Material: Paper
- Included Components: 27 Envelopes, Sunken Sailor Envelope, 8 Crayons, Binder Clip, Drawing Paper, Box Lid for Drawing Surface27 Envelopes, Sunken Sailor Envelope, 8 Crayons, Binder Clip, Drawing Paper, Box Lid for Drawing Surface27 Envelopes, Sunken Sailor Envelope, 8 Crayons, Binder Clip, Drawing Paper, Box Lid for Drawing Surface See more
- ROWDY AND RISQUÉ SAILOR STORIES: Too much time at sea can make sailors a little rowdy. And when sailors get rowdy, you know there’s going to be a good story to tell the next day – if you can remember it, that is!
- DRAW THE STORY: All story cards contain a part of a story from the same event. Take turns drawing to piece together the whole story but try not to give the secret word away to the Sunken Sailor!
- DECEIVE YOUR CREWMATES: The Sunken Sailor doesn’t remember anything from last night. Hide your identity so that you’re not caught by the other sailors!
- FUN FOR THE WHOLE CREW: Sunken Sailor is for 3-8 players, recommended for ages 17 and up!
- PROVISIONS: The box includes 27 envelopes (each including 7 story cards), Sunken Sailor envelope (containing 7 Sunken Sailor cards), 8 crayons, a binder clip, and drawing paper! The box lid can be used as a drawing surface!
Sunken Sailor is a game of deceit, Sailor stories and skillful drawing. Each player is a Sailor, but only one is the sunken Sailor - can you figure out who? sailors collectively draw an object that recounts a rowdy adventure you all shared. But there is a Sailor among you that cannot recall the adventure and doesn't know what is being drawn - that is the sunken Sailor. The sunken Sailor wants to keep their identity from the other sailors and to try to piece together what everyone is drawing. Sailors win if they can figure out who the sunken Sailor is. The sunken Sailor wins if he or she can go undetected or figure out what is being drawn.