Free eBay listing template designed by dewiso.com

1880: China, a Helmut Ohley and Leonhard Orgler Board Game

1880 China board game for kids and adults railroad building strategy game for family game night

1880 China board game for kids and adults railroad building strategy game for family game night

1880 China board game for kids and adults railroad building strategy game for family game night

  1800 china board game for adults and kids 18xx strategy games for family game night train railroads Caverna Cave vs. Cave Patchwork board game agricola big box Isle of Skye board game Nusfjord board game
  1880 China Caverna Cave VS. Cave Patchwork Agricola: All Creatures Big and Small Big Box Isle of Skye Big Box Mandala
Type of Game Board Game Board Game Board Game Board Game Board Game Board Game
Number of Players 3-7 Players 2 Players 2 Players 2 Players 2-5 Players 2 Players
Average Playtime 300+ Minutes 30-60 Minutes 30 Minutes 90 Minutes 30-50 Minutes 30 Minutes
Recommended Player Age 12+ 12+ 8+ 12+ 8+ 10+
Game Objectives Players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network and let trains travel on the networks. Excavate, dig and mine your way to victory in this two player version of the original board game. Work to create a beautiful patchwork quilt out of the available patches. This version of Agricola is focuses only on the animal husbandry aspect of the game. Breed horses, cows, sheep and pigs and try to make the most of your pastures. Build your kingdom as Chieftain one tile at a time and rule all of Scotland! Play colored cards into two mandalas, building central mountains and growing your fields.
Theme Trains Cave Mining Quilt Making Animal Husbandry Territory Building Mandalas
Strategy Game
Route-Building Game        
Family Game
Expansion(s) Available is a standalone is a standalone is a standalone

Features and further details

  • n 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical events as correct as possible within its own game mechanics.
  • Players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network and let trains travel on the networks.
  • Shares of successful companies are worth more and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares is the winner of the game
  • Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
  • 3 to 7 Players
  • Up to 300+ Minutes Average Playtime
  • Ages 13 and Up
  • Asmodee Products can not be shipped outside the United States and it's territories. No International Sales. 
  • Brand New, Factory Sealed