1966 Whitman Superman Card Game - Beautician (VG)


Entertainment Trading Cards

Browse our store of Entertainment Trading Cards which features cards from the early 1900's. Includes coverage for non-sport Topps, "Bubbles, Inc.", Fleer, Leaf, Goudey and other entertainment manufacturers.

1960s Entertainment Trading Cards

Another huge decade for Topps, the 1960s Entertainment Trading Cards lineup also includes popular sets from Donruss, Fleer, Leaf and Philadelphia Gum.

1966 Whitman Publishing Company Superman Card Game

1966 Whitman Publishing Company Superman Card Game set consists of 43 (2 1/4" X 3 1/2") playing cards of (3) Superman and (20) match sets. Original set also included (1) Superman Header Card & (1) Rules Card, for a total of (45). 

Superman Card Game Rules:

Shuffle the cards, and deal one at a time until all the cards have been distributed. (Players will not all have the same number of cards.) Each player arranges his hand and lays down any pairs he has been dealt.

Player to dealer's left begins by drawing a card from the dealer's hand. If he can make a pair he lays them down. Play then moves clock-wise, the player on the left taking a card from the player on his right. The game continues until all cards have been paired. If a player has used all of his cards he waits until his opponents have played all of theirs. The first player to use all of his cards receives a bonus of five points, but his pairs ca still be captured.

Using the points on each card the scores are ten added up and recorded. The first player to reach a score of 50 or the player with the highest score over 50 is the winner.

A Superman card has no value alone. However, it can be used to (a) cancel out a pair of minus cards, (b) capture an opponent's pair, (c) protect one of player's own pair. It is placed on top of the pair it has captured, cancelled out, or protected from being captured. Players must wait their turn before using a Superman card. After playing the Superman card they also must draw from the player on their right. Once a Superman card is used it cannot be used again.

How We Grade:

Gem Mint (GMT): (10.0) A flawless card. To be in Gem Mint condition, a card’s borders must have a ratio of 50/50 side to side and top to bottom. 

Mint (MT): (9.0-9.5) A perfect card. Well-centered with parallel borders which appear equal to the naked eye. Four sharp, square corners. No creases, edge dents, surface scratches, paper flaws, loss of luster, yellowing or fading, regardless of age. No imperfectly printed cards – out of register, badly cut or ink flawed – or card stained by contact with gum, wax or other substances can be considered truly Mint, even if new out of the pack. Generally, to be considered in Mint condition, a card’s borders must exist in a ratio of 60/40 side to side and top to bottom. 

Near Mint/Mint (NM/MT): (8.0-8.5) A super high-end card that appears Mint 9 at first glance, but upon closer inspection, may exhibit a very slight wax stain on reverse, slight fraying at one or two corners, or a minor printing imperfection. Centering must be app. 65/35 to 70/30 or better on the front and 90/10 or better on the reverse. 

Near Mint (NM): (7.0-7.5) A nearly perfect card at first glance, but upon closer inspection, may have slight surface wear, slight fraying on some corners, slightly out-of-register picture focus, a minor printing blemish or slight wax stain on reverse. Centering must be 70/30 to 75/25 or better on the front and 90/10 or better on the reverse.

Excellent/Near Mint (EX/NM): (6.0-6.5) Card may have visible surface wear or a printing defect. A very light scratch. Corners may have slightly graduated fraying. Picture focus may be slightly out-of-register. Card may have minor wax stain on reverse, may have very slight nothing on edges. Centering must be 80/20 or better on the front and 90/10 or better on the reverse.

Excellent (EX): (5.0-5.5) Corners are still fairly sharp with only moderate wear. Card borders may be off center as much as 85/15. No creases. May have very minor gum, wax or product stains, front or back. Surfaces may show slight loss of luster from rubbing across other cards. Dark bordered cards may have one or two small nicks.

Very Good/Excellent (VG/EX): (4.0-4.5) Shows obvious handling, but still looks nice. Corners may be rounded or have minor creases. No major creases, tape marks or extraneous markings or writing. Surfaces does exhibit loss of luster, but the printing is intact. May have paper wrinkles. May show major gum, wax or other packaging stains. All four borders visible, though the ratio may be as poor as 95/5. Exhibits honest wear. 

Very Good (VG): (3.0-3.5) A well-worn card, but exhibits no intentional damage or abuse. May be “Mis-cut or Off-Center” with no border visible. May have major or multiple creases, however, creases are not so deep as to show the underlying paper. This card is completely readable, has not been written on, and has no tape marks or holes. Corner rounding may extend well beyond the border. 

Good (GD) (2.0-2.5) Shows excessive wear, along with damage or abuse. Will show all the wear characteristics of a Very Good card, along with such damage as thumb tack holes in or near margins, evidence of having been taped or pasted, perhaps small tears around the edges or creases so heavily as to break the cardboard. Backs may show minor added pen or pencil writing or be missing small bits of paper. Still basically a complete card. 

Poor (P): (1.0-1.5) A card that has been tortured to death. Corners or other areas may be torn off. Card may have been trimmed, show holes from a paper punch or have been used for BB gun practice. Front may have extraneous pen or pencil writing, or other defacement. Major portions of front or back design may be missing. Not a pretty sight. 

We believe that all our listings are 100% Original and Authentic unless otherwise noted. They are all covered by a 30 Day Money Back Guarantee, if for whatever reason you are not happy with your purchase we will exchange it, replace it, discount it or you can return it for a full refund.

Standard/Combined Shipping via USPS Ground Advantage is $3.95 for the first card and $0.15 for each additional card, with a max. of (40) items per invoice. Subject to change as postal rates continue to increase. Estimated delivery is 3-5 days. Subject to change as postal delivery schedules continue to increase. Please see shipping tab for current postage rates. All cards will ship in penny sleeves, top loaders, team bag & bubble wrap envelopes.

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