Wargamer Magazine #26

Race to the Meuse

 

Race to the Meuse is an operational-level board-game covering the events of the 22nd to 27th December 1944, at the westernmost advance of Fifty Panzer Army during the Battle of the Bulge.

Counters represent battalions, battle-groups and smaller units of the German, American and British armies that fought in this area of the campaign. The German Panzer formations are attempting to reach and cross the Meuse river near Dinant whilst holding their right flank against American counterattacks.

The game utilizes and 'integrated' system where movement and combat take place in the same operations phase, in the order desired by the phasing player. Various special rules and units reflect the particular conditions of the battle.

 

Review by Nathan Kilgore (boardgamegeek.com):

"The game is well done for the situation. Components look pretty nice for the era of its creation and have some color coding to assist organizing formations.

What is probably fairly rare among its operational scale counterparts is the singular focus on the end of the famous battle of the bulge rather than the beginnings.

Among other specifics are the movement and combat operation points that even in its day were unique until the advent of the home computer style that tends to be the standard method of defining what a unit is capable of performing in a given space of time.

That's a lot of words to say that foot formations use a smaller number of operation points and mechanized use a larger one. Units spend these points either in movement or in combat so that in effect there is no separate move and fight sequence: it is one long combination of the two.

It felt like the IGO Yougo was left behind and a more elegant system was adopted. Units could, if the number of points were available, attempt to engage a blocking enemy and clear up precious road space so that mechanized forces could wheel swiftly by and claim new territory in the enemy rear. A very handy thing if the chance to use it come up.

I never got to play it with a live opponent, but it did adapt to solo play pretty easily. Highly recommend this small footprint and fast playing title. More games could learn from the ingenuity in its design."

 

 

Game Components:

  • Rules (14pp bound in)
  • 140 die cut counters (60 blanks)
  • One 22" X 17" color map
  • Rules include:
  • Three separate scenarios
  • Optional rules
  • Players notes
  • Map scale is 1.25 km across
  • Each day turn represents 6 hours of real time
  • Each night turn represents 12 hours
  • Units are battalions, battalion battle-group or smaller formation
  • Designed by: Bob McWilliams
    •  

       

Magazine Contents

Race to the Meuse – Historical Nots (Historical background to Bob McWilliams' new game.)

Hit the Deck Then Shuffle it (An introduction to Avalon Hill's Upfront by Jim Stahler.)

Race to the Meuse (Rules, Charts, Designers Notes)

Ambush (featured review by John Burtt)

Dunnigan Talk (Notes on the demise of Simulations Publications by James F. Dunnigan)

Decision at Kasserine (A Series Replay by Keith Poulter and Jack Greene)

Briefings (Mini reviews of: Gulf Strike (Victory Games), National Liberation Front (Harris Game Designs); Scourge of God (Sim Canada); Close Assault (Yaquinto); Hell's Highway (Victory Games); The Civil War (Victory Games))

Never Call Retreat (map board errata)

 

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--- Update (Industry news)

This is an extra superior shape copy that may have a bit staple rust. It is crispy clean, shiny, unmarked and guaranteed complete. The game is unpunched and un-played..

WWW26 1983 48pp magazine, counter sheet, map

 

There is no charge to ship this item to a domestic US address via Media Mail. We must caution that Media Mail is very slow and can take 2-5 weeks to reach you (despite what the post office ‘claims’ is their normal delivery with this service). We always send tracking numbers if they are available when we generate your shipping label.

All other shipping (including Foreign) is dependent on the weight of the package, choice of service and distance shipped from zip code 14468. There are no additional discounts for combined shipping but we will always send a refund if estimated postage is less than expected.

This item would weigh just under 0.94 pounds (0.43 kg) when packaged for shipping.






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