Traveller
Best of the Journal Volume 4
Selected Articles collected from Journal of the Travellers' Aid Society issues 13-16


Contents

Amber Zone (Complete ready-to-use Adventures)

Aces & Eights (by John M. Ford. High passage and a free stake to use, players are hired to catch a (possibly) cheating card-shark. Things get a little stick though when a deeper story of intrigue and a secret map emerge.)

Chill (by John M. Ford You answer the advertisement for work and are introduced to a person wearing a breathing ask and a black cloak. You “simply” have to accompany this “cargo” to its destination and keep it secure. (Oh, and if you tamper with it, or open it or attempt to steal the very lucrative payment and flee, you will be hunted down and killed in a most unpleasant fashion.  Cute!)

Thoughtwaves (by John M. Ford. Brave Consulate-controlled space to rescue a group of scientists and their data. While not “illegal” in the strictest sense, the incursion is not sanctioned by the Imperium.  The payments are nice though..)

Last Flight of the Themis (by John M. Ford. The players must help the relatives of the crew of a mysteriously crashed Free Trader, prove it was no “accident”)

Contact! (New Aliens)

The Darrians (by Roger Moore. The Darrian Confederation is a loose organization of worlds in the Darrian subsector of the Spinward Marches. Includes: History; Society; Government and Military; Refereeing the Darrians)

The Ael Yael (by William H. Keith & J. Andrew Keith  The Ael Yael are among the few exceptions to the time-honored rule of sophontology stating that flying creatures because of body weight and brain size, and the metabolic requirements of both, will never evolve into intelligent species, Includes: History; Society; Referee’s Information )

Feature Articles

SuSAG (A megacorporation study - by Loren K. Wiseman Although no two megacorporations are exactly alike, there are enough similarities between to allow a study of one to serve as a study of all. The following general survey of the history, organization and activities of SuSAG will serve to illustrate how megacorporations operate and delineate their powers and limitations. Includes: History; Organization: The Divisions Policies and Goals; Corporate/Government Relations; SuSAG in the Spinward Marches; SuSAG in the Solomani Rim)

Languages in Traveller (by Terry McInnes Disasters can result from misunderstandings caused by dialect and language differences as adventurers journey from world to world and interact with the local populations. Include Languages of the Imperium Exceptions; Skills Learning Languages; (Alternate) Languages; Referee’s Note; Language DM Matrix)

Giving the Bank a Fighting Chance (by Jolly R. Blackburn. It may seem easy to skip out on your loan payments by simply moving to a different sub-sector with different banks; and it can be.  Following is a method of dealing with skipping as is handled in my campaign as well as a possible new source of income and adventure for players. Includes: The Bank; Preventative Measures; Repos; The Repos’ Trade)

High Guard: Optional Rules (by Stefan Jones. Includes Crew Casualties; Powering Down; Evacuation; Fighters)

Features

Casual Encounter: Finger (by John M. Ford, the “good drinking buddy” free trader with mysteries to explore)

Bestiary: The Crested Jabberwock and Doyle's Eel (by John Marshall. Complete with pointy things and big teeth)

Ship’s locker: Torches and Welding Equipment (by J. Andrew Keith. Tools to use and survive with. Includes Acetylene; Laser Welder; Portable Laser Welder)


This is a new, unused copy that has spent its life in a warehouse. It may have some warehouse wear and staple rust. The inside is clean, unmarked and guaranteed complete.

GDW342 1982 half size, 48pp


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