Make sure you click on our store icon. Thousands of rare and vintage items up for auction in our eBay Store. Make an offer available on all items. Many out of production and no longer available. Check it out!Scarne’s Tricks by John Scarne (c. 1950) (Submit Review) (Submit Update) Details: This is a compilation of two of John Scarne’s books. Scarne on Card Tricks: Contents: Each trick is numbered. The first number below is the page number, the 2nd is the trick number. 1 Publisher’s Introduction 3 A New Era In Card Tricks, John Scarne, 1950 7 1) Calling the Cards: Spectator points to face down cards spread on the table while magician calls out their names. At the end, the list is compared to the pointed cards, and they are all correct. 9 2) Aces From the Pocket: Magician removes 4 Aces from a shuffled deck placed in the pocket 9 3) The Upside Down Deck (Francis Carlyle)*: Performer and Magician each select cards from their halves, exchange them and insert them into the deck. Some cards are reversed. Deck rights itself except for the two selections. 11 4) Traveling Aces (Charlie Nagle): 4 Ace Assembly 13 5) Dunninger’s Mental Card Trick (Joseph Dunninger): a card is divined in a small crystal ball 15 6) Behind the Back Card Trick (Carmine Laino)*: A card is selected and returned to the deck behind the performer’s back. He is able to look through the deck and find the selected card 16 7) Scarne’s Predicto*: Magician predicts which two cards a business card was placed between 18 8) The Four Royal Flushes: a simple poker deal 19 9) Egg A La Card (Paul Clive): A hard boiled egg is peeled and reveals the name of a selected card 20 10) The Turn Around Cards: Magician can tell which card of 8 has been turned end-for-end 21 11) It’s A Natural (Martin Gardner/Bill Simon): The number of matches removed by a spectator indicates one of 7 cards, which matches a prediction by the magician 23 12) The Talking Card (Al Altman): Spectator shifts a row of 10 face down cards by moving a number of cards from the right end to the left end. Magician will turn over one card, which indicates the number of cards moved. This can be repeated. 25 13) You Do As I Do: 2 Deck version. Magician and spectator each shuffle deck, select card, place it back in deck, and exchange decks. Each looks through deck and removes selected card, and they match. 27 14) You Do As I Do*: 1 Deck version (Al Baker/Dr. Ben Braude). As above, but each using 1/2 the deck. May not work quite as nicely if a “matching card”, say the 2 of Spades to match 2 of Clubs, is not in the right half of the deck. 29 15) Heath’s Master Speller (Royal Heath): Spelling the selected card repeatedly results in sequence (stack) 31 16) Cardini’s Mind Reading Card Trick (Cardini): Spectator spells to the selected card (dup) 34 17) Sensitive Fingertips (Bob Hummer): A stack of face up and face down cards are righted behind the back 36 18) Separating Red and Black Cards: As above, but red and blacks separated 37 19) Sympathetic Aces: Four spectators pic a number between 10-20 and counted cards are all Aces 39 20) The Four Aces*: A simple 4 card location 40 21) The Wizard (Steffi Storm): The wizard on the phone declares a selected card 41 22) Reverso*: Two selections appear face up in the deck 43 23) The Dean’s Poker Deal: A simple poker hand using only 10 cards; performer always has winning hand 44 24) The Memory Test (Charles Jordon): 1 card removed from 1/2 deck; performer looks through and names the card 45 25) Spectators’ Magic Count*: Spectator counts to magician’s selected card after 1 failure 47 26) Topsy-Turvy Deck (Bob Hummer): 2 halves of deck get equal face up/face down cards 48 27) Finding A Selected Card: 2 spectators choose cards, swap into 1/2 deck; magician finds both cards 49 28) Thought Control (Howard Wurst): Performer predicts which paper of 10 spectator is holding. He counts down the number to the selection 51 29) Magic In Your Own Hands (Cliff Green): Spectator finds his own card 53 30) Mathematical Finder: Another counting to selection 54 31) Swimmers: Spectator cuts to the Aces, then the Kings 56 32) The Weigle Aces (Oscar Weigle): Another version of the Spectator finds the Aces 57 33) The Mathematical Card Trick (Dr. Jacob Daly)*: Two selections are found simultaneously (no prep needed) 60 34) Nomenclature (Joseph Dunninger)*: Three names spelled revealed the selected card (no prep needed) 61 35) Hands-Off Miracle (Joseph Barnett): Performer cuts instantly to spectator’s selection (salt) 63 36) The Photographic Match (Russell Swan): The name of a selected card appears on the head of a burnt match (stack) 65 37) Perplexity (George Delaney)*: Selection placed face up in deck appears face down between 2 face up Aces 66 38) The Initials Will Tell (multiple): Initials of selection appear on spectator’s hand 69 39) Double Duty: Magician selects a card equal in value to the number of cards the spectator places on the deck 70 40) The Love Birds*: Magician & Spectator each select card from 1/2 deck and return to top. Cards are cut and the selections appear together! (simple) 71 41) Hit The Deck: Spectator slaps deck and all cards fall except for the selection 73 42) The Betting Card Trick*: Magician bets next card turned over is selection; since the card was passed, the spectator takes the bet but loses! 74 43) The Card That Tells (Jack Spalding): Using cards, performer correctly predicts the number of cards the spectator has in his pocket (stack) 75 44) Mind Control (Max Holden): Spectator counts the cards to get his selection, the magician finds it in the deck 77 45) The Whispering Card (Ladson Butler): Magician finds 3 cards with the help of a “whispering” card 79 46) The Stubborn Card (Bob Hummer): A selection is made from a face up/down deck and ends up the only face up card 81 47) Color Scheme (Oscar Weigle): Spectator repeatedly cuts a deck under the table and ends up with reds face up, blacks face down 83 48) Magic Numbers (Clayton Rawson): Cards are dealt in 2 rows and added, magician can determine the total 85 49) The Acrobatic Card (Larry Klunck)*: The deck is dropped and the selection turns itself over 87 50) Flighty Aces (Lu-Brent): Four Aces are dealt face up with 3 cards face down on top of each. Spectator takes one Ace packet, the magician the rest. Spec ends up with all 4 Aces (uses extras plus switch) 89 51) Braude’s Mental Card Trick (Dr. Ben Braude)*: An interesting key card selection 91 52) The Magic Number Trick (Jack Miller): Spectator does some math, picks 4 cards based on results. She keeps 1 of the 4, and the magician knows which of the 4 she chose 92 53) Instanto (Cliff Green): Self-working revelation: pulls selection from spectator’s pocket 94 54) Switcheroo (Walter Gibson): Magician counts to two selections 95 55) Quadruple Coincidence (George Starke)*: A “you do as I do” with four coincidences 98 56) The New Deal Poker Hand (Dr. Al Berndt/Peter Musto): A poker hand trick using a brand new deck (stacked) 99 57) Houdini’s Double-Talk Card Trick: Selections from multiple spectators are placed in a grid. Spectators name rows, magicians points to selected cards 102 58) Locatrix (Ted Anneman): A quick card revelation: either top cards or face up in deck 103 59) Double Prediction (Bill Simon)*: A business card has a prediction written on it and is found between the two cards predicted 105 60) Card Counting Extraordinary (Bob Dunn): Spectator cuts the deck, magician ‘weighs’ it and tells how many cards in the packet (stacked) 107 61) Double Surprise (Bill Simon)*: Magician finds selection face up in deck after one failed attempt 108 62) The Stapled Card (Joseph Prieto)*: Magician finds selection with the help of a stapled locator card, and the selection ends up being one of the stapled cards! 112 63) Allerchrist Card Trick (Bert Allerton/Henry Christ): Self-working; can be performed over the phone 114 64) The Triple Deal Card Trick (H.C. Cleaveland): After spectator identifies which packet contains his card (3 times), magician removes the cards from his pocket, counts the total, and finds the selection 117 65) The Spelling Bee*: Thirteen spades are removed. Each card is spelled (A-C-E) and reveals that card; Even when one is spelled wrong 119 66) Double Revelation: Magician finds the selection and predicts the number of cards in the spectator’s pocket 121 67) Walsh’s Long Distance Card Trick (Audley Walsh): A mathematical card trick that can be done over the phone 122 68) Scarne’s Drunken Poker Deal*: A cleverly stacked poker hand 126 69) Perfect Prediction (Chester Morris): Magician predicts which card will be dealt (self-working) 127 70) The Puzzler (Bob Short): Packs totaling “12” are dealt and magician predicts the number of pips 129 71) Selected Card Vanishes Into Pocket (Johnny Albenice): Card to pocket with a slightly risky move 130 72) James’s Miracle (Stewart James)*: Sympathetic cards ending with a kicker! 132 73) The Obedient Cards (Nat Bernstein/Morty Zuckert): 2nd spectator locates 1st spectator’s card (simple, impromptu) 133 74) The Traveling Card (Jack Miller)*: A selected card “rises” through the pack and magician states how far down it can be found 135 75) Personification (Oscar Weigle)*: Spectator spells his or her name to the selected card 136 76) My Lucky Card (Bill Simon)*: A ‘lucky card’ is found between 2 others that define its value and suit 138 77) The Poker-Face Card Trick: As cards are dealt 1 by 1, spectator lies about which one is his, but magician detects it (uses a simple peek) 140 78) Winning Poker (Louis Zingone): Magician’s hand wins twice after a portion of the deck is thoroughly shuffled 141 79) Scarne’s Follow the Leader (with Dr. Alan Barnett)*: Two packets of six cards shown as red and black. Red and Black are switched, and the packets change colors, too 143 80) The Great Poker Demonstration*: Sensational but somewhat lengthy poker demo 146 81) Up and Down (Dai Vernon)*: 2 indicator cards predict the position of selections lost in the deck 148 82) The Magic Four-Spot (Paul Morris/P.C. Sorcar): Mathematical trick; the result equals the value of the card 150 83) Garcia’s Card Location (Frank Garcia): How to create a clever 1-way deck 151 84) Breath Control (multiple): Selected cards are located apparently by the spectator’s “breath marks” 153 85) Vernon’s Three Card Assembly (Dai Vernon): A packet of three same value cards are mixed with others yet mysteriously re-assemble together 155 86) Scarne’s Twenty-Two Stop Trick: Magician takes cards 1 by 1 from pocket until 22 is reached, and reveals the selection 157 87) Jack Goes to Town*: Cute story using the whole deck. Needs to be modified to change “48 States” to the current 50! 161 88) Lyle’s Four Of A Kind (Art Lyle)*: Magician ends up dealing 3 matching cards to the selected card 163 89) Cardini’s Color Discernment (Cardini): Magician correctly determines how many red he has and how many blacks the spectator has, three times (mathematical) 166 90) Miraskill (Stewart James): Magician predicts differences in the number of cards in 2 piles (3 times) 168 91) Lorayne’s Mind Reading Card Trick (Harry Lorayne)*: Simple but effective location 170 92) The Quickie Card Trick (Milton Berle): Magician correctly determines the number of cards in a deck 172 93) Scarne’s Birds of a Feather: You Do As I Do, both pick same card 174 94) Five Nine King (Martin Gardner): Spectator finds same card on 3 packets all match a previously selected card 177 95) The Eight Ace Routine (multiple): Five effects with a packet of Aces 180 96) Scarne’s Lie Speller: Clever spelling location – spectator can either lie or tell the truth! 182 97) Scarne’s Tappit: Selection is found by the tapping of a pencil 185 98) The Piano Card Trick*: An even pile becomes odd (self-working) 187 99) Cross Suits*: Two red cards move from top to face up in the middle and back to the top 189 100) The Card On The Wall: Using a partial stack 191 101) Variation on Card On The Wall (Melbourne Christopher): No tack needed in this version 192 102) Scarne’s Red and Black Speller (Dell O’Dell): Red and Black spelling, self-working 193 103) Scarne, Please Help Me (Joseph Linman): Clever speller fails once, then succeeds 195 104) Carlyle’s Migrating Decks (Francis Carlyle)*: Red and Blue decks change places except for the four spectator’s cards 198 105) Buckle Up: Performer finds the only face up card, by feel alone (really!) 200 106) Double Empathy: Spectator and performer find each others cards 203 107) Scarne’s Six-Way Baffler: Magician correctly determines the number of cards held by 2 spectators and how many red and blacks 207 108) Variation on Six-Way Baffler (George Kaplan): simpler variation of the above 208 109) Dice Will Tell (Howard Thurstan/Oscar Weigle): The roll of 2 die determines the location of spectator’s card (self-working) 209 110) Affinity In Numbers: Mathematical trick arrives at two selected cards 211 111) Gardner’s Sympathetic Cards (Martin Gardner)*: Magician’s and Spectator’s cards are matched by the top cards in packets 213 112) The Last Two Cards*: Cards are eliminated until only 2 remain – the selections 215 113) Three-In-One Card Trick (Warren Wiersbe): Magician selects same 2 cards as two spectators, then spectator and magician select same 2 random cards (all revealed at the end) 218 114) The Drunk Plays Bridge (Howard P. Albright/U.F. Grant): How to conclude a night of Bridge! (uses 1-way deck) 220 115) Scarne’s Phone Miracle*: Another telephone card trick (good! Performer must be alone) 222 116) Scarne’s Knockout Card Trick*: Spectator turns cards face up and down, burying the selection. At the end, the only face up card is the selection 225 117) The Stopper Mind Reading Trick (Charles W. Nyquist/Edward Dart): As spectator deals cards to the table, magician yells STOP at the selected card 227 118) Cardology – Or, A Card Trick Without Cards (Blackstone): No cards needed -a thought of card found through mathematics 228 119) Card on the Ceiling: A no sleight method requiring a hidden duplicate deck 231 120) Variation on Card on the Ceiling: A bold variation where the card is guaranteed to stick! 232 121) Leipzig’s Pocket Card Trick (Nate Leipzig): Performer finds spectator’s selection and states how many cards are left in spectator’s pocket (salt) 234 122) Thurston’s Card Mystery (Howard Thurston): Magician determines how many cards are left in a row (quick, self-working) 235 123) Scarne’s Miracle Card-Finder Trick: Last card dealt by the spectator is the magician’s selection 237 124) The Spirit Card Trick*: Version of Trick #35 but with “Spirit World” patter 239 125) Double Location (John J. Crimmins, Jr.)*: Magician accidentally drops all but two cards – the selections 241 126) Ribbon Spread (Chet Miller): Spectator and Magician randomly remove cards one at a time, magician states what card is missing from the deck 242 127) The Odd Will (Bruce Elliot)*: Story trick about cows (self-working with small stack) 244 128) The Uninvited Joker (George Karger)*: Cute speller – whenever a card is spelled wrong, a joker appears 247 129) The Impossible Location (Martin Gardner): Deck cut into thirds, each packet shuffled and reassembled, magician finds selection 248 130) The Complementary Cards (Nate Leipzig): Spectator names a card and magician pull from his pocket one or more cards that represent the value of the named card 249 131) Behind My Back (Bert Feinson): Magician finds selected card behind his back (somewhat mathematical) 251 132) Si Stebbins’ Master Memory Test (Si Stebbins/Scarne): Magician names every card in the deck plus its positions (a Si Stebbins Stack) 255 133) Si Stebbins’ Master Tricks: Another effect using the above 257 134) The Mishap Poker Deal*: Bottom deal gives 4 Aces, but a top deal gives a Royal Flush! 258 135) The Twenty-One Card Spelling Trick (Martin Sunshine): An almost self-working speller 260 136) The Future Deck (Jack Vosburgh)*: A gimmick deck you can make allows magician’s written prediction on a card to match a spectator’s selection (can’t be examined, though) 262 137) Leipzig’s Sympathetic Cards (Nate Leipzig): Magician selects identical cards from two decks under a handkerchief 263 138) Thought Ablaze (Charles Roe): Ashes on the arm reveal the selected card (ashes) 265 139) Add Lib (Oscar Weigle)*: A simple mathematical location 266 140) Seeing Through the Deck (multiple)*: Magician names two cards and their position in the deck (twice) 268 141) General Arnold’s Master Speller: Every card in the deck is spelled (stack) 270 142) The Psychic Number Seven: An over the phone mystery (accomplice) 272 143) On the Square (Eddie Joseph): Magician determines the number of cards held by a spectator (mathematical) 275 144) Scarne’s Sympathetic Card Trick: Magician and spectator both arrive at the same card in two decks (semi-stack and memory) 278 145) The Second-Guess Card Trick (Paul Rosini/W.F. Steele): Magician finds the spectator’s card after a failure 280 146) The Atomic Location (Audley Walsh/Al Baker)*: Clever method to find a selection apparently lost in the deck 281 147) Scarne’s Power of Thought: Magician predicts which card the “captain” of a team of 5 spectators will choose 284 148) The Card Through A Handkerchief: Selected card through handkerchief 287 149) The Card In the Wallet: Using a extra, hidden deck 289 150) The Card Clock: Spectator removes cards from a “card clock”, the last one is the selection 291 151) Automatic Pencil Writing: Crumpled paper with a pencil point in it “writes” the selection 293 152) The Four Deuces: Spectator and Magician both get face up deuces in their decks 295 153) Wild Bill Hickock’s Hand (Henry Christ): A poker deal/spelling card trick 298 154) Einstein And the Magician (Warner Perry): Einstein suggest a mathematical formula to arrive at a selected card 301 155) Scarne’s Color Control: Spectator correctly separates the reds and blacks in this Oil and Water variation Scarne on Magic Tricks: Contents: 6 Foreword: John Scarne, Fairview, NJ, 1951. 9 The Talking Mirror: magician can determine which dot was covered with a coin 9 Coin Through Handkerchief: a coin penetrates a handkerchief 11 Smoking Sleeve: Smoke blown into one sleeve comes out the other! 12 Predicto: Date of Birth, date of personal event, historical date, and additional number are added and magician predicts the result (accomplice) 13 Ring on the String: a ring is looped on a string under a handkerchief although the string ends are in view up to the end 14 The Magical Shirt: Magician removes his shirt even though his hands are tied 15 Chalk Penetration: a chalk mark is made on a table and penetrates it to the hand below 17 The Magic Calendar: Magician determines the total of dates marked on a calendar 19 Name, Please!: magician determines the total of a sum, and the numbers spell the name of the assistant! 20 Cigarette From Nowhere: with a box of matches 21 Find the Pellet: a sort of three shell game with small boxes and a metal pellet. The box with the pellet cannot be found. 23 Is He Alive?: Living and Dead mentalist test 23 The Rope and Bracelet: Although his hands are tied, the magician is able to place a bracelet on the rope joining his hands 24 Key on a String: Magician removes a key from a string even though the ends are held by a spectator 25 The Magic Toothpick: a toothpick makes a cigarette roll on the table, and makes another toothpick jump 27 Releaso: a rope is looped between the magician’s hands, which are tied with a handkerchief. Instantly the magician is free from the rope 28 Color By Sense of Touch: Magician can tell the color of a washer type disc placed behind his back 30 Swallowing a Goldfish: a gag 31 Extrasensory Perception: Magician is able to tell which object is being thought of by a spectator 32 The Magnetized Knife: a knife seems to cling to the magician’s hands 33 Houdini Escape Trick: a red card transposes with a green card 35 Solid Through Solid: a safety pin is pulled through another safety pin 36 The Rising Cigarette: a cigarette magically rises from the pack 37 The Flame Prediction: Cards are shown with a color in the corner. Spectator burns the corner of one card and hides the others. Magician determines which color was burnt 39 The Disappearing Coin: through pant leg 39 Initial In Fire: Initial of spectator’s last name appears in the burnt-out match head 40 Sensitive Fingers: Several bills are placed in the hat, and the magician can pull out just the one whose serial number was noted earlier 41 The Liquid Tells: Performer can tell what color liquid is in a glass placed behind his back 42 Drinking Smoke: smoke is poured from glass to glass, then drank, then the glass is inverted over a saucer and more smoke appears 43 Lightning Addition: magician beats the spectator in an adding lesson 44 The Spiritual Glass: Glass through table top 45 Crossed Digit: digits are eliminated and the magician can tell which one is left 46 The Tricky Spoon: a bending spoon illusion 47 The Talking Cards: magician can tell who wrote something on each of ten cards 48 Scarne’s Bank Night: only the magician finds the ten dollar bill 52 The Knotted Coin: a vanished coin is found in the center of a knotted handkerchief 53 It’s In the Ashes: a spectator’s name appears on the arm of the magician when rubbed with ashes 54 The United Shreds: torn and restored cigarette paper 55 Three to One: two pennies in each hand; when turned over, there are three pennies in one hand, only one in the other 56 The Dollar that Wouldn’t Burn: burnt and restored dollar bill (uses an envelope) 58 Divination of Age: using a mathematical principle 58 Tricks With Sugar: sugar through table, initials transfer from sugar cube to spectator’s hand 60 The Reappearing Match Heads: two in the hand, one in the pocket with match heads 62 Magic Dates and Days: mathematical stunt with a calendar 63 The Six-Cent Trick: Magician using math can tell which hand has the penny and which the nickel 64 The Famous Penny: also known as the Sheep and the Thieves. Pennys are alternately picked up hand by hand, but at the end, each hand does not have an equal number 66 Mathematics Plus: more mathematical mentalism 66 Cut and Tied: quick cut and restored string 67 Two Minus Two Equals Two: Fifteen coins in a hat, two removed and vanished, still fifteen coins in the hat 69 Up In Flames: using a coin fold 70 The Knife That Doesn’t Cut: knife penetrates handkerchief and paper, yet handkerchief is unharmed 72 Stringing a Ring: nice cut and restored string with the aid of a finger ring 73 Change for a Five-Dollar Bill: a one dollar bill in one hand transposes with a five dollar bill in the other 74 Ghost Match: a match is torn from a matchbook and mysteriously re-appears 76 A Life-Saving Dollar: a bill is vanished and found in a roll of Life-Savers candies 77 Mind Over Matter: a stunt with human weight and balance 78 The Coin Vanishes: from a handkerchief 79 The Cut Up Tie: a tie is cut up and with a pass is restored 80 In Your Hat: liquid is poured into a hat, but all is okay 82 The Animated Match Box: a matchbox rises on the hand 83 Magnetic Hands: a coin is balanced at the fingertips 84 Scarne’s Cellophane Tear: Cigar Cellophane from a cigar is torn in half. Magician can tear his half further, spectator cannot 85 Dry Water: Magician gets a coin from water without his hand getting wet 85 Multiplying Dimes: a dime is rubbed along a table and the performer ends up with two more! 86 Scarne’s Coin Vanish: elbow rub 87 Time Machine: performer knows day of week of any date in history 88 Through Stick and Pin: matchstick penetrates the bar of a safety pin 88 Cross Your Palm: one line on the back of the hand and one line on the palm of the hand turns into a cross on the palm of the hand 89 Telepathic Coins: Magician can determine which of several coins was touched by a spectator 90 Breaking a Pencil With a Dollar Bill: physical stunt 91 Replacing a Button Without a Needle: a button is torn of the spectator’s vest but instantly restored 92 Spots Before the Eyes: a paddle trick with a butter knife 93 The Match Box Coin Vanish: coin vanishes from a match box 94 Scarne’s Think of a Number: a number on a card is thought of, magician taps until a certain point, ending on the thought of number 95 When a Break is Not a Break: a match is broken a restored under a handkerchief 96 Disobeying Gravity: a knife seems to cling to the magician’s hand 97 A Cigarette Production: from the elbow 97 The Famous Belt Trick: a carnival game similar to Loopy Loop, but with a belt. Spectator can’t catch the loop 98 Houdini’s Coin Vanish: an impossible coin vanish using an accomplice 99 Strip Tease: a torn and restored paper with a message on it 100 Ring Levitation: a finger ring rises along a wand 101 A Drink on the House: Water or Wine is poured from a pitcher by command 102 A Cigarette Changes to a Dollar Bill: a cigarette is soaked in water and turns into a dollar bill 103 Stick Through Hat: a wand penetrates a soft hat 104 Classical Rope Trick: a cut and restored rope 105 Spin the Coin: magician can tell if spun coin lands heads or tails by hearing alone 106 Roll Your Own: an imaginary cigarette turns real 107 Vest Through Coat: vest is removed while wearing a coat 108 Animated Cigar Band: jumps from finger to finger 109 Salivary Repair: a cut string is restored in the mouth 110 The Unstickable Pin: a physical challenge – pounding a pin into the surface with a pound of the hand 111 Flexible Pencil: illusion 111 The Non-Burning Shoelace: burnt and restored shoelace 112 The Match From Nowhere: a dud match is thrown away, and a lit one magically appears 113 Fourth-Dimensional Knot: tying a knot while holding the ends 114 Rope Through The Neck: rope looped around neck is pulled through 115 Cut-Up: String and paper are cut, paper is cut but string is not 116 He Knows Your Number: spectator writes a number on a paper, magician determines the number (accomplice) 117 Color-Changing Shoelace: cleverly gimmicked shoelace 118 Changing Checkers: red stack of checkers changes places with black stack 119 Sleight of Foot: coin moves from left foot to right foot 120 Transposed Colors: red checker changes places with black checker, each in their own match box 120 Dead or Alive?: another living and dead mentalist effect 121 From the Spirit World: a paper ends up with the name of a named person on it 122 For a Change: performer determines spectator’s age and how much change is in his pocket 122 Finger Waves: performer knows how many fingers are held out by two spectators (one accomplice) 123 Slate Telepathy: performer duplicates spectator’s word and number written on a slate 124 Arithmetical Matches: Spectator puts some matches in his pocket, magician knows how many are in the hand 125 Gravity Defied: a ruler rises in the hand of the magician 127 Watch-it: two numbers on a watch are added, the total is determined by the magician 128 Divination of a Sum: an addition effect using the principle of 9 130 Burning Sugar: magician can set fire to sugar 131 Telephone Mind Reading Experiment: a magazine test you can do with a little preparation 131 The Twice Lit Match: a match is struck and lit twice on a matchbox 132 Knots That Are Not: knots on a string vanish and appear on command 133 Pendulum of Fate: pendulum responds in circle or back and forth 134 Melting Coin: coin is audibly dropped in a glass under a handkerchief, yet vanishes 135 Hopping Rubber Band: from fingers to fingers 136 The Literary Glasses: glasses suspend from a book 137 The Chameleon Handkerchief: color changing handkerchief 139 Impossible Escape: three pills are magically removed from a vial of water without spilling a drop 139 The Traveling Signature: spectator can’t find the paper his signature is on 140 Sour Dollar: Bill to Lemon 142 Obedient Handkerchief: a handkerchief stands up on command 144 The Elusive Marble: marble vanishes from the table and ends up in the performer’s mouth 145 Color Discernment: magician determines which color card is covered 146 Under the Table: magician knows if a matchstick has been marked or not 147 Shirt Off: shirt is removed without taking off jacket 148 The Self-Tying Handkerchief: instant knot appears 149 Magnetic Bottle: can be swung by a string (the old “Prayer Vase”) 150 Mind Reading De Luxe: magician answers the questions written on papers 151 Pencil and Loop: A puzzle, the spectator can’t remove the pencil and string from his lapel 152 Sympathetic Twins: a banana is cut in half, and a 2nd banana is unpeeled and seen to also be cut in half 153 Hypno-Magnetism: a cane can’t be lifted by a spectator unless the magician wills it 155 Runaway Loop: a rubber band falls from the fingertips without separating them 155 Shifty Number: a six digit number is multiplied by a digit between 1 and 7 and the magician knows the result 157 Coin Through Elbow: while seated 157 Mysterious Dollars: bills are produced from the fingertips after pulling up the sleeves 158 The Ventilated Hand: 7 pennies are held by a spectator, yet one escapes 160 The Money Tie: coin vanish under a handkerchief 161 The Diving Doll: a little doll rises and falls in a bottle (Cartesian Diver) 162 Scarne’s Egyptian Bead Mystery: Beads are dumped into a glass and come out strung 163 Scarne’s Magic Ball of Yarn: a coin is spun on the table, covered with a hat, and turns into a ball of yarn 164 Loop the Loop: Afghan Bands 166 Clipped: Clippo cut and restored newspaper strip 167 Jack’s Beanstalk: a paper tree 168 Paper Tears: a brief explanation 170 The Stretching Finger: illusion 171 Scarne’s Indestructable Handkerchief: pencil is passed through a handkerchief 173 The Magic Birthday Square: magic square constructed from a spectator’s birtdate 175 Under Two Hats: paper balls pass up through the table underneath two hats 176 Scarne’s Fire Trick: magician can “burn” his fingers without harm (physical stunt) 177 Scarne’s Miracle Prediction: a dollar bill serial number and random number mathematical prediction 179 Magical Liquids: water (that the performer drinks), produces multiple other drinks, and finally lemonade or tea that the audience can drink 181 Telepathy Par Excellence : Message written on a paper is determined by magician 182 The Devil’s Handkerchief : utility for vanishing small objects 183 Scarne’s Bean Trick: beans are placed in the ears and the nostril, but come out of the mouth 185 The Turnabout Bill: in turning over a bill it appears upside down 186 Color Separation: magician can pull the properly colored paper from a jar 187 Magazine Mind Reading: magazine test 188 Test of Strength: magician can allow or prevent himself from being lifted (physical stunt) 189 Sitting Tight: preventing a spectator from standing up (physical stunt) 190 Hindu Magic Papers: object wrapped in papers vanishes when they are opened again 192 Ashes of the Phoenix: a flashy burnt and restored paper 193 Miracle Slate: the total of four numbers is predicted 195 The Flying Glass: glass of water vanishes from under handkerchief and is found in a hat 197 Behind the Napkin Ball: torn and restored paper with “sucker” explanation 198 The Vanishing Fountain Pen: instant vanish 200 The Uncrushable Glass: glass penetrates the table under the tablecloth 201 The Melting Half Dollar: half is dropped into a glass where it vanishes 202 Coin Divination: determine which coin is held by which spectator 203 Magic Key Rings: coins and rings and cardboard squares 205 Roping a Handkerchief: handkerchief penetrates a rope 207 The Astonishing Match: match rises by itself from a matchbox 208 Three Shell Game: provides a brief description of making your own shells from Walnuts, and how it works. Does not provide a whole routine. 210 Blowing a Knot Out of a Handkerchief: vanishing knot 211 Human Magnetism: business or playing cards cling to the hand 213 The Mystic Fortune-Telling Cards: magician is able to answer the spectator’s question without seeing it 216 Hypnotic Rigidity: assistant is hypnotized and lies rigid between chairs, the magician is able to even stand on his middle without problem 218 The Self-Restoring Ribbon: Two ribbons are cut and restored into a single ribbon 220 Serial Reading: reading the serial number of a dollar bill 222 Matchless Matches: match is blown out by blowing down your sleeve, then a lit match is produced and an imaginary thread is used to pull its head off 224 Air Knots: two handkerchiefs knotted together untie in the air 225 Pulse Control: magician can control his pulse 226 Blindfold Cigarette Test: magician can tell which cigarette is smoked by the smell alone 228 Mnemonics: Mnemonics explained briefly, and a simple memory stunt using them is described 230 Match Antics: a matchbook can be balanced, and the magician can tell which of three matchbooks had a match removed 231 Liquid Suspension: bottle is turned upside down without spilling liquid, even though a toothpick can be inserted into the bottle 233 Scarne’s Changing Cigar: a cigar is rolled in a handkerchief and changes into a different brand 236 X-Ray Ropes: 10 foot ropes through body 238 Squash: vanishing a small glass of liquid 239 Smoke Without Fire: smoke from empty clay pipes 240 The Floating Table: a table moves mysteriously as people sit around it 242 Reproducing Sponges: a very simple sponge routine – one multiplies to two and then to three in the spectator’s hand 243 Handkerchief Penetration: two handkerchiefs are tied together and then pulled apart, knots still intact 246 Scarne’s Non-Burning Bill: burned and restored bill from ashes 248 Scarne’s Telepathic Sugar Cubes: magician determines which of four sugar cubes (with symbols on them) was thought of 250 Color-Changing Cube: a die with different colored sides is shown and the colors change 251 Ring Around the Pencil: a finger ring is vanished, then a pencil is thrust through an envelope and ripped from the envelope with the ring around the pencil 252 The Magic Bag: How to make an egg bag and a basic routine provided 255 Scarne’s Names from Nowhere: names on papers are burned, and end up on papers held by another spectator Publisher: Crown Publishers Inc. Pages: 564 Location: New York, USA Dimensions: 6″x8″ Date: 1950 Binding: hardbound Contents: magicref.net – click for details