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Description
Goodman Games
d20 System
The Complete Guide to Fey
From the faerie realms come both wonder and terror...
The fey are a diverse group, almost so diverse as to defy classification. They have strictures placed upon them that manking does not understand, which breed fear and mistrust. In some places the fey are honored as near holy beings, while in others, they are slaughtered as demons. Indeed both of these reactions can be justified, at times, but the truth of the matter is often case aside in favor of irrational awe or hatred.
This book hopes to shed light on the fey, and to give the reader a better understanding of these mystical beings. Why, for example, can the fey not bear the touch of cold iron? Why must a dryad remain tied to its tree? What significance do a satyr's pipes or a grig's fiddle have? Why do the fey have a reputation for stealing babes from their cradles? These questions, and many, many more, will be answered in the pages of this book.
The Complete Guide to Fey is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about fey. It covers all the conventional types of fey, as well as many new kinds. It contains new races, classes, prestige classes, feats, and spells, as well as an entirely new way of looking at the fey. The Complete Guide to Fey can be integrated easily into any fantasy setting.
Requires the use of the Dungeons and Dragons Player's Handbook, published by Wizards of the Coast Inc.
This product utilizes updated material from the v.3.5 revision.
The Complete Guide to Fey is an 80-page sourcebook to aid dungeon masters in utilizing fey as creatures or characters and includes new classes, races, and feats to use in whole or in part in their Dungeons & Dragons v.3.5 ruleset campaigns -- a d20 role playing game system.
Published by Goodman Games 2006
Cover art by Michael Erickson
ISBN: 978-0-9763142-1-9
Softcover
80 pages
Condition
FINE
Previously owned.
Cover facings have light wear with scuffing, scratching, and edge wear.
Price label and bar code label on front cover.
Pages are tight, bright, unmarked, and appear lightly read.
Please view actual scans.
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Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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