Mad Maestro! was followed by three Japan-exclusive sequels, all for the PS2:
Bravo Music Christmas Edition on November 22, 2001; Bravo Music:
Chou-Meikyokuba on January 17, 2002; and Let's Bravo Music on December 12, 2002
A focus on classic orchestral tunes immediately sets Mad Maestro apart from its
more contemporary brethren. A rhythm music title, Mad Maestro allows players to
assume the role of a conductor whose job it is to "manage" the music,
instead of actually playing it. The three aspects of each piece, namely, the
transitions between sections of the piece, the volume and the tempo are
controlled by the D-pad, the pressure applied to a particular button, and the
timing of button presses, respectively. Depending on the particular piece of
music, up to five points can be displayed onscreen at once. A constantly moving
cursor provides cues, informing the player when to press the button. The color
of the point currently highlighted by the cursor changes from blue to green to
red, indicating the amount of pressure to be applied to each button press.
The distance between points changes based upon the tempo of the current piece
of music, with slower pieces giving rise to greater distances and faster
sections punctuated by shorter distances. Players will also be required to
press a button as well as a direction on the D-pad at certain points in the
piece. A horizontal meter fills up with each correct input; filling up the
entire meter will initiate "angel mode." Only by being in this mode
when the song ends can you successfully complete the stage. Make too many
mistakes however, and a "devil mode" will ensue, during which time
the meter does not fill up. Not making a mistake for after a brief period will
return the game to "angel mode." The goal of this incessant
orchestration is to drum up support by aiding the local townspeople, with the
ultimate goal of saving the local concert hall -- a story told between chapters
through the use of CG cut-scenes.
During each stage the backgrounds change dynamically in accordance with your
performance: perform well and the screen will be filled with frenzied action,
lights, and objects, do poorly however and the stage will begin to darken and
eventually fall apart. A performance-based ranking is provided at the end of each
stage allowing players to gauge their conducting prowess. A Free Play mode lets
you play through any beaten stage; a Replay mode allows you to view past
performances; A Music room lets you listen to unlocked pieces, and ten
unlockable bonus games round out the selection of gameplay choices. A total of
35 songs are included within the game, many of which must be unlocked.
Features:
* Eleven levels of rhythm-based music management
* Touch sensitive buttons control transitions, tempo, and volume
* Features a collection of 35 classical orchestral pieces
* Recruit and direct an odd cast of musicians
MANUFACTURER'S DESCRIPTION:
The city plans to destroy the concert hall! You are a promising young conductor
attempting to recruit the best musicians in your town. Once you've got your
ensemble together, it's time for the big show. A musical extravaganza at the
Symphony Hall! Perform perfectly and keep music alive for generations to come.
hit a bad note, and you'll be looking for a new gig!
11 levels to beat, including the epic performance at the symphony hall!
Feel the music with touch sensitive controls!
Recruit a lion, a model, a news reporter, a fisherman, and space aliens to play
in your oddball orchestra!
FEATURES