From Software's critically acclaimed and enigmatic action
RPG series returns with improved graphics and sound and a greater focus on
Covenants and online interactions in Dark Souls II.
Players create a character and allocate stats into a variety
of base skills, then head off into a dark and incredibly dangerous world in
hopes of ending the suffering of their cursed protagonist. As always, the souls
of fallen enemies serve as both the in-game currency and the only means of
levelling, forcing gamers to choose between improving their character and
purchasing vital items.
Souls are hard-won but easily lost in Dark Souls II, thanks
to strong enemies who capitalize on any mistake, and giant, brutal bosses who
can kill in a variety of ways and break from attack patterns at unexpected
times. Players also lose all of their acquired souls whenever they die and can
only retrieve them by returning to the location of their death without dying
again. Though an open-world game in the sense that players can generally choose
where they want to go at any time, the connected environments tend to be
serpentine and full of locked areas that eventually spit gamers out where they
started. Areas of complete darkness are far more prevalent in Dark Souls II
because the designers wanted to force users to choose between protection in the
form of a weapon or shield and visibility in the form of a torch. Bonfires
return as checkpoints, and in Dark Souls II they can also be used for fast
travel, but they remain rare island oases amidst a seemingly unending sea of
despair.
Online interactions are a key part of the Dark Souls
experience, and players can once again examine bloodstains to see how other
gamers died, read dozens of helpful (or deliberately misleading) messages
scrawled on the ground by other players, or invade the adventures of one
another. But where Dark Souls only allowed for invasions when gamers were in
human form, Dark Souls II makes no such distinction. Players can be invaded
when in their cursed Hollow form, and every time they die while Hollow their maximum
Health Points decrease slightly, until they return to human form. The increased
emphasis on Covenants was designed to spur online interactions, with each
Covenant offering meaningful items, benefits, and PvP powers.
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Free US Shipping
Satisfaction Guaranteed
NO Stock Photos – All our ads have pictures of actual item
being sold.
All trading cards are shipped in both a soft and hard
sleeve.
At Gliding Eagle We Sell Many Product Lines Which Might
Interest You.
All available at the Gliding Eagle eBay Store:
Video Games, Software, Books, Wholesale Lots, Comics,
Limited Run Trading Cards
Plus more………
Thanks,
Gliding Eagle