NOTE: NOT ALL GAME ITEMS ARE PICTURED...


PRO PAINTED. THESE FIGURES :  HIGH ELF- MAGE ON HORSEBACK, PHOENIX GUARD, MAGE HOLDING BOOK,  DWARF- BANNER,  SIGN AND CEREMONIAL HAMMERERS AS WELL AS RUNE LORD, BEAST BERSERKERER AND SHAHMAN,... space wolfs  two beserkers and two bannerlords  also a skirmish haradria rohan set of LORD OF RINGS with playing book and die set, also SPACE WOLF CIVIL WAR SKIRMISH SET with tutorial book. AND TWO DECKS OF CLASSIC MAGIC CARD DECKS lorwyn and shadowmoor civil battle duel decks, also HERO STRIKE + WAVE OF LIGHT YU GI OH decks, also comes with BATTLEVESSEL game.

ARE TOKEN ITEMS YOU WILL RECEIVE, IN RETURN FOR THE CONSTRUCTION OF A GAMING HALL AND COMIC STORE CENTRE IN canberra...

DO IN THIS FOR THE YOUTH OF the OZ capital, TO HAVE A SOCIAL OUTLET...   THANK YOU IF YOU ARE WEALTHY ENOUGH TO BE INTERESTED IN THIS PROJECT!!!

IT SHALL ALSO HAVE volunteer KEEPERS QUARTERS...

if this sells i will start the TOKEN project...


this is a non for profit NGO non government organisation and shall be run according to expences with voluntry funding...


thank you if you are wealthy enough to join in & help fund us



A non-governmental organization (NGO) is a non-profit group that functions independently of any government. NGOs, sometimes called civil societies, are organized on community, national and international levels to serve a social or political goal such as humanitarian causes or the environment.


(good effect collections)



MY CREDENTIALS


https://www.facebook.com/Sashas-Credentials-112503300666458


STAFF WILL BE ABLE TO LIVE ON SITE



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Warhammer 40,000



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"40K" redirects here. For the isotope of potassium (40K), see Potassium-40.

Warhammer 40,000


Manufactured by

Games Workshop, Citadel Miniatures, Forge World

Years active

1987–present

Players

2+

Setup time

5–20+ minutes

Playing time

30–180+ Minutes

Random chance

Medium (dice rolling)

Skills required

Strategic thinking, arithmetic, miniature painting

Website

warhammer40000.com

Warhammer 40,000[a] is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world,[1][2] especially in the United Kingdom.[3] The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020.

As in other miniature wargames, players enact battles using miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns to move their model warriors around the battlefield and pretend that they are fighting their opponent's warriors. These imaginary fights are resolved using dice and simple arithmetic.

Warhammer 40,000 is set in the distant future, where a stagnant human civilisation is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic weaponry and supernatural powers. The fictional setting of the game has been developed through a large body of novels, published by Black Library (Games Workshop's publishing division).

Warhammer 40,000 has spawned a number of spin-off tabletop games. These include Space Hulk, which is about combat within the narrow corridors of derelict spacecraft, and Battlefleet Gothic which simulates spaceship combat. Video game spin-offs, such as the Dawn of War series, have been released.

 

Gameplay

Warhammer is a tabletop wargame where two or more players compete against each other with "armies" of 25 mm – 250 mm tall heroic miniatures. The rules of the game have been published in a series of books which describe how to move miniatures around the game surface and simulate combat in a "balanced and fair" manner. Games may be played on any appropriate surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with the miniatures. Any individual miniature or group of similar miniatures in the game is called a "unit".

The core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines and background for army-specific rules. Movement of units about the playing surface is generally measured in inches, and units' combat performance is dictated randomly by either the roll of a 6-sided die (a 'D6') or a 6-sided 'scatter' die. The latter is often used to generate direction, commonly alongside an 'artillery' die, for cannons, stone-throwers, and other artillery. Each unit and option within the game is assigned a point value for balancing purposes. A game will commonly have armies of 750 to 3,000 points, although smaller and larger values are possible.

The Warhammer world

Main articles: Warhammer Fantasy (setting) and List of Warhammer Fantasy novels

Warhammer is set in a fictional universe notable for its "dark and gritty" background world, which features influences from Michael Moorcock's Elric stories, and also many historical influences.

The geography of the Warhammer world closely resembles that of Earth because of manipulation by an ancient spacefaring race known as the Old Ones. This mysterious and powerful race visited the Warhammer World in the distant past. Establishing an outpost, they set about manipulating the geography and biosphere of the planet. With the assistance of their Slann servants, they moved the planet's orbit closer to its sun, and arranged the continents to their liking.

To travel between worlds, the Old Ones used portals to another dimension ("warp gates"), which they built at the north and south poles of the Warhammer World. Eventually, however, these gates collapsed, allowing raw magical energy and the daemonic forces of Chaos to pour forth into the Warhammer world. At this point, the Old Ones disappeared. Before leaving however, they had established the Lizard men (ruled over by the Slann) as their servants. In addition they had created the races of Elves, Dwarfs, Humans, Ogres and Halflings. Orcs and Goblins were not created by the Old Ones, or part of their plan, and their origin is not made clear in the setting. Beastmen and Skaven were the result of mutation from raw magical energy at this time. Eventually the Chaos Daemons were driven back by Lizardmen and Elves, with the Elves performing a great ritual to drain out the raw magic that was flowing into the world and sustaining the Daemons. Some creatures, such as Dragons and Dragon-Ogres, are stated to have existed prior to the arrival of the Old Ones.

After this, Elves and Dwarfs flourished and created mighty empires, but eventually they were set into a slow decline. A series of civil wars amongst the Elves split them into two groups – the malicious Dark Elves and righteous High Elves. A petty war between the High Elves and Dwarfs served only to diminish both races and caused the High Elves to abandon their colonies. Some of the colonists refused to leave their homes in a magical sapient forest and over time developed into the enigmatic and isolationist Wood Elves. A period of seismic activity caused by the Slann decimated the underground holds of the Dwarfs while attacks by Skaven and Goblins, who breached the Dwarf strongholds from below, only made things more desperate.

The humans were the slowest to develop, but ultimately formed several strong nations able to defend themselves from aggressors. The Nehekharan Empire (based on Ancient Egypt) was the first great human empire, but due to a curse by Nagash (the first necromancer) they became an undead faction known as the "Tomb Kings" who now dwell in The Land of the Dead (former Nehekhara). Nagash, in his efforts to find eternal life, also created the first Vampires, an entirely separate undead faction.

In the present time (according to the setting's fictional timeline) there are two prominent human nations: The Empire which is based on a combination of aspects of the Holy Roman Empire and Renaissance Germany, and Bretonnia, which is based on Arthurian legends and medieval France. Sigmar, founder of The Empire, wielded a mighty Dwarf-made Warhammer from which the name of the "Warhammer Fantasy" setting is derived. There are also numerous other nations which are fleshed out in the background information but are not represented by playable factions in the tabletop game, some of which are loosely based on real-world nations from various historical periods; examples being Estalia and Tilea which reflect medieval Spain and the Roman Empire, or Cathay to the far East that is analogous to a fantastic version of Imperial China.

The forces of disorder are often depicted as not a localised threat, but a general menace consisting of disparate factions, many of which are typically also at odds with each other. The Skaven exist in an "Under Empire" (an extensive network of tunnels beneath the planet's surface), while the war-loving Orcs and Goblins are nomadic (although they are most common in the Badlands, Southlands and Dark Lands) and regularly amass large numbers and stage raids without warning. Similarly, Ogres are most common in the Ogre Kingdoms and in the eastern Mountains of Mourn, but are depicted as unscrupulous wandering warriors who are always hungry, who sometimes hire themselves out as mercenaries to both the forces of order and disorder.

In addition to the chaos-worshiping Warriors of Chaos who live in strange Chaos Wastes north of the other faction's lands, chaos cults often arise within human and elven nations. Beastmen are depicted as mutants dwelling deep in forests and impossible to fully eradicate. Vampires and necromancers raising armies of undead are also depicted often as an internal threat. Chaos Daemons are restricted to manifesting themselves where magical energy is strongest, but this could be almost anywhere.

The 8th Edition Empire Army Book describes the Warhammer World to currently be in the year 2522 (Empire calendar), whilst the current Lizardmen Army Book puts the collapse of the warpgates at −5700 on the same calendar, thus the fictional history spans at least 8200 years.

Marvel Comics



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This article is about the comic book company using this name starting in 1961. For the earlier comic book series, see Marvel Mystery Comics.

Marvel Comics

Parent company

Marvel Entertainment, LLC
(The Walt Disney Company)

Status

Active

Founded

1939; 82 years ago (as Timely Comics)
1947; 74 years ago (as Magazine Management)
1961; 60 years ago (as Marvel Comics)

Founder

Martin Goodman

Country of origin

United States

Headquarters location

135 W. 50th Street, New York City

Distribution

Key people

Publication types

Comics/See List of Marvel Comics publications

Fiction genres

Imprints

imprint list

Official website

www.marvel.com

Marvel Comics is the brand name and primary imprint of Marvel Worldwide Inc., formerly Marvel Publishing, Inc. and Marvel Comics Group, a publisher of American comic books and related media. In 2009, The Walt Disney Company acquired Marvel Entertainment, Marvel Worldwide's parent company.

Marvel was started in 1939 by Martin Goodman under a number of corporations and imprints but now known as Timely Comics,[3] and by 1951 had generally become known as Atlas Comics. The Marvel era began in 1961, the year that the company launched The Fantastic Four and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko and many others. The Marvel brand, which had been used over the years, was solidified as the company's primary brand.

Marvel counts among its characters such well-known superheroes as Spider-Man, Iron Man, Captain America, the Hulk, Thor, Wolverine, Ant-Man, the Wasp, Black Widow, Captain Marvel, Black Panther, Squirrel Girl, Doctor Strange, the Scarlet Witch, She-Hulk, the Vision, Psylocke, Tigra, Ghost-Spider, the Falcon, the Winter Soldier, Ghost Rider, Quake, Blade, Daredevil, Ms. Marvel, the Punisher and Deadpool. Superhero teams exist such as the Avengers, the X-Men, the Fantastic Four and the Guardians of the Galaxy as well as supervillains including Doctor Doom, Magneto, Thanos, Loki, Green Goblin, Kingpin, Diamondback, Red Skull, Ultron, the Mandarin, MODOK, Doctor Octopus, Kang, Dormammu, Venom and Galactus. Most of Marvel's fictional characters operate in a single reality known as the Marvel Universe, with most locations mirroring real-life places; many major characters are based in New York City.[4] Additionally, Marvel has published several licensed properties from other companies. This includes Star Wars comics twice from 1977 to 1986 and again since 2015.