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Please consider the condition of the item before purchasing or bidding! Always inspect the pictures provided and read the description carefully. Cards are assigned a condition based on the guide below.


More details:

“Cards are both near mint. You will receive both cards pictured.”


Near Mint (NM)

. . . show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws. The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.


Very Lightly Played (VLP)

A mid-grade between Near Mint and Lightly Played. Cards in this range typically exhibit an acceptable surface, but has damage only visible on the back and is very minor, or very minor holographic scratching.


Lightly Played (LP)

. . . may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.


Moderately Played (MP)

. . . can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. A Moderately Played card may have some form of a more major marking, such as creasing that doesn't affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.


Heavily Played (HP)

. . . show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.


Damaged (DMG)

. . . can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card.


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