Each character featured at least three basic stats: C (for close combat), R (for ranged combat), and D (for defense). Close combat ratings are an indicator of how well a character would fare in combat using their fists or weapons. Any character could use their Close Combat attack without any requirements. Ranged combat ratings are an indicator of the character's proficiency in using guns or similar ranged weapons. In order to use an R attack, the character must be equipped with a ranged weapon. The defense rating of a character is compared against the strength of the C or R attack to determine if the attack was successful. Many characters featured additional skills which provided special attacks or allowed the characters to perform special abilities. These included long ranged attacks (such as Heat or Thrown Objects) which were an indicator of the character's ability to perform unique attacks. Other abilities included Flight, Teamwork, and Leadership, each of which affected gameplay and combat.
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