The Rules of Programming - Chris Zimmerman

Art Nr.: 1098133110

ISBN 13: 9781098133115

SubTitle: How to Write Better Code

ReleaseYear: 2023

Published by: O'reilly Media

Cover: Taschenbuch

Cover Format: 222x152x22 mm

Pages: 325

Weight: 509 g

Language: Englisch

Author: Chris Zimmerman

 
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Description

'This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers'

Information of Author

Chris Zimmerman co-founded the video game studio Sucker Punch Productions in 1997 and led the coding team through twenty-plus years of successful video games, including three Sly Cooper games and five inFamous games, culminating in 2020's Game of the Year candidate Ghost of Tsushima. He split his time between designing and writing code, like the melee combat in Ghost, and the day-to-day work of building and managing a twenty-something person coding team. Prior to Sucker Punch, Chris spent roughly a decade at Microsoft, but the things he worked on there were much less interesting. He graduated from Princeton in 1988, and as a result owns more orange clothing than you do.