Thunderbolt-Apache Leader (1st Printing) VG+/EX

Item Description
Dan Verssen Games War Games Dan Verssen Games Thunderbolt-Apache Leader (1st Printing) (VG+/EX)

Manufacturer: Dan Verssen Games
Product Line: War Games Dan Verssen Games
Type: Boxed Game
Code: DV1-017
Copyright Date: 2012
Author: Dan Verssen



Product Description:

Thunderbolt-Apache Leader (TAL) puts you in the cockpits of the world’s best Close Air Support aircraft. In TAL, you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.

Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!

TAL puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.

The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridgeline to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you’re flying!

You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc. is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?

TAL aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won’t be able to fly the next day.

TAL features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.

If you’ve played Hornet Leader or Phantom Leader, you’ll make an easy transition into TAL.

We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Key Design Features:

  • An all-around excellent solitaire game.
  • Manage your pilots as well as your hardware to be a successful squadron commander.
  • Intuitive, fast-playing game system.

    Scheduled Campaigns:

  • Iraq 1991
  • Pakistan 2013
  • Libya 1984
  • Iran 2014
  • Taiwan Defense 2008
  • North Korea 2011
  • Israel Defense 2001
  • North Atlantic WWIII 1986

    Component List:

  • 165 Full Color Cards
  • 2 Full Color Counter Sheets (352 counters)
  • 3 Full Color Sheets of 3" Terrain Tiles
  • 22” x 17” Full Color MOUNTED Tactical Sheet
  • 1 Full Color Player Aid Sheet
  • 1 Full Color Sector Map Sheet

    Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/EX . Our grading system is listed below for your perusal.

  • Grading System

    Our Grading System  

    To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified.

    SW  Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.

    MINT  Perfect. Brand new.

    NM  Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched."

    EX  Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.

    VG  Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.

    FAIR  Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.

    POOR  Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.


    More Condition Details 

    • Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits.
    • Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition.
    • A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite.
    • Major defects and/or missing components are noted separately.
    • Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price.
    • Dice In most cases, boxed games and box sets do not come with dice.
    • Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn."
    • Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn."

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    Sales Tax


    For shipments to Wisconsin addresses, we are required by State law to collect a 5.5% Sales Tax.



    Shipping

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