Elves of the wood have lived in this corner of the forest since time immemorial, making their houses among the sturdy limbs of large trees. However, your party finds the village of Sylvanhome in a state of uncertainty as humans have recently arrived for the first time in land that elves have always considered theirs and theirs alone. Your players have the chance to guide the village's future and help solve their problems — or make them worse — and pick up some cool elven stuff in the process.

Path to Sylvanhome is a location-adventure module compatible with Pathfinder 1st Edition rules (a free PDF with notes for running it with Pathfinder 2E is available on request). It includes guidelines for scaling encounters depending on your party's average level, so you can run it with parties of almost any level. It doesn't specify a campaign setting, so you can integrate into your own world by sanding the edges a bit, or you can run it as a stand-alone. 120 pages in 5"x7" format, which gives it a more durable spine and easier portability; includes maps, stat blocks for key NPCs, and new items.

Path to Sylvanhome is the fourth in a series of short modules called Found by the Way, created by veteran RPG writer and developer Douglas Sun and published by Ramen Sandwich Press under the OGL. Think of them as glittering mosaic tiles that you can drop into a campaign to provide your player characters with diverting side quests and memorable interludes while they follow the overall story arc. After all, a great campaign world is one in which memorable experiences can be had even in places found by the way.