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THIS MY PAL2 ROBOT IS SOLD AS IS

NO BALL CAP, NO OTHER ACCESSORIES

WORKS, SOLD FOR PARTS OR REPAIR


The following are from two ROBOT sites.


The "My PAL 2" robot first hit the market in 1991. He is a talking, interactive and completely unpredictable robot that will actually ask a child to play. He speaks different phrases and has numerous buttons and lights on his chest and head. You can play a variety of games with him including a memory game similar to "Simon Say's", a basketball game with a small ball and hoop that hooks on his back, or ring toss with the basketball hoop as a ring that you tried to throw around a stick on his head. He could also act as a security guard and alert you if someone enters your room. My PAL 2 is 16 1/2 " tall X 10" across x 5" wide and weights approx. 6 pounds. He operates on 2 "C" batteries.This cute looking robot is designed as a buddy for your child. No remote is needed for this one, as he is voice-activated and responds with over 70 phrases and sounds.

"My brain lights up when I talk. My baseball cap is removable. Watch my eyes, ears nose and mouth move as I talk. I'll play catch with you using my removable funnel. Store your favorite things in my futuristic backpack. Play three interactive games on my chest. I'll pitch to you. Pull out my hideaway electronic hoop so we can play basketball. Adjust my legs to make me sit or stand. Roll me backwards or forwards and I'll speak. 3 foam balls and durable bat included. Shake my hand and show me we're pals. Use my removable flashlight to see in the dark. Tickle me to make me laugh. Store my flashlight in my backpack."


THIS MY PAL2 ROBOT IS SOLD AS IS

NO BALL CAP, NO OTHER ACCESSORIES

WORKS, SOLD FOR PARTS OR REPAIR





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FYI

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A robot is a mechanical or virtual artificial agent, usually an electro-mechanical machine that is guided by a computer program or electronic circuitry. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's Advanced Step in Innovative Mobility (ASIMO) and TOSY's TOSY Ping Pong Playing Robot (TOPIO) to industrial robots, collectively programmed swarm robots, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own.

The branch of technology that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing is robotics. These technologies deal with automated machines that can take the place of humans in dangerous environments or manufacturing processes, or resemble humans in appearance, behavior, and/or cognition. Many of today's robots are inspired by nature contributing to the field of bio-inspired robotics. These robots have also created a newer branch of robotics: Soft robotics.

From the time of ancient civilization there have been many accounts of user-configurable automated devices and even automata resembling animals and humans, designed primarily as entertainment. As mechanical techniques developed through the Industrial age, there appeared more practical applications such as automated machines, remote-control and wireless remote-control. Electronics evolved into the driving force of development with the advent of the first electronic autonomous robots created by William Grey Walter in Bristol, England in 1948. The first digital and programmable robot was invented by George Devol in 1954 and was named the Unimate. It was sold to General Motors in 1961 where it was used to lift pieces of hot metal from die casting machines at the Inland Fisher Guide Plant in the West Trenton section of Ewing Township, New Jersey.

Robots have replaced humans in the assistance of performing those repetitive and dangerous tasks which humans prefer not to do, or are unable to do due to size limitations, or even those such as in outer space or at the bottom of the sea where humans could not survive the extreme environments.

There are concerns about the increasing use of robots and their role in society. Robots are blamed for rising unemployment as they replace workers in increasing numbers of functions. The use of robots in military combat raises ethical concerns. The possibilities of robot autonomy and potential repercussions have been addressed in fiction and may be a realistic concern in the future.

Summary: The word robot can refer to both physical robots and virtual software agents, but the latter are usually referred to as bots. There is no consensus on which machines qualify as robots but there is general agreement among experts, and the public, that robots tend to do some or all of the following: move around, operate a mechanical limb, sense and manipulate their environment, and exhibit intelligent behavior — especially behavior which mimics humans or other animals. In practical terms, "robot" usually refers to a machine which can be electronically programmed to carry out a variety of physical tasks or actions.

There is no one definition of robot that satisfies everyone and many people have their own. For example Joseph Engelberger, a pioneer in industrial robotics, once remarked: "I can't define a robot, but I know one when I see one." The two ways that robots differ from actual beings are, simply stated, in the domain of cognition, and in the domain of biological form. The general consensus is that a "robot" is a machine and not a being simply because it is not intelligent (it requires programming to function), regardless of how human-like it may appear. In contrast, an imaginary "machine" or "artificial life form" (as in science fiction) that could think near or above human intelligence, and had a sensory body, would no longer be a "robot" but would be some kind of "artificial being" or "cognitive robot", (see also cyborg).

According to the Encyclopaedia Britannica a robot is "any automatically operated machine that replaces human effort, though it may not resemble human beings in appearance or perform functions in a humanlike manner." Merriam-Webster describes a robot as a "machine that looks like a human being and performs various complex acts (as walking or talking) of a human being", or a "device that automatically performs complicated often repetitive tasks", or a "mechanism guided by automatic controls".

History: The idea of automata originates in the mythologies of many cultures around the world. Engineers and inventors from ancient civilizations, including Ancient China, Ancient Greece, and Ptolemaic Egypt, attempted to build self-operating machines, some resembling animals and humans. Early descriptions of automata include the artificial doves of Archytas, the artificial birds of Mozi and Lu Ban, a "speaking" automaton by Hero of Alexandria, a washstand automaton by Philo of Byzantium, and a human automaton described in the Lie Zi.

Robots in popular culture

Literature: Robotic characters, androids (artificial men/women) or gynoids (artificial women), and cyborgs (also "bionic men/women", or humans with significant mechanical enhancements) have become a staple of science fiction.

The first reference in Western literature to mechanical servants appears in Homer's Iliad. In Book XVIII, Hephaestus, god of fire, creates new armor for the hero Achilles, assisted by robots. According to the Rieu translation, "Golden maidservants hastened to help their master. They looked like real women and could not only speak and use their limbs but were endowed with intelligence and trained in handwork by the immortal gods." Of course, the words "robot" or "android" are not used to describe them, but they are nevertheless mechanical devices human in appearance. "The first use of the word Robot was in Karel Čapek's play R.U.R. (Rossum's Universal Robots) (written in 1920)". Writer Karel Čapek was born in Czechoslovakia (Czech Republic).

Possibly the most prolific author of the twentieth century was Isaac Asimov (1920–1992) who published over five-hundred books. Asimov is probably best remembered for his science-fiction stories and especially those about robots, where he placed robots and their interaction with society at the center of many of his works. Asimov carefully considered the problem of the ideal set of instructions robots might be given in order to lower the risk to humans, and arrived at his Three Laws of Robotics: a robot may not injure a human being or, through inaction, allow a human being to come to harm; a robot must obey orders given to it by human beings, except where such orders would conflict with the First Law; and a robot must protect its own existence as long as such protection does not conflict with the First or Second Law. These were introduced in his 1942 short story "Runaround", although foreshadowed in a few earlier stories. Later, Asimov added the Zeroth Law: "A robot may not harm humanity, or, by inaction, allow humanity to come to harm"; the rest of the laws are modified sequentially to acknowledge this.

According to the Oxford English Dictionary, the first passage in Asimov's short story "Liar!" (1941) that mentions the First Law is the earliest recorded use of the word robotics. Asimov was not initially aware of this; he assumed the word already existed by analogy with mechanics, hydraulics, and other similar terms denoting branches of applied knowledge.

Problems depicted in popular culture: Fears and concerns about robots have been repeatedly expressed in a wide range of books and films. A common theme is the development of a master race of conscious and highly intelligent robots, motivated to take over or destroy the human race. (See The Terminator, Runaway, RoboCop, the Replicators in Stargate, the Cylons in Battlestar Galactica, the Cybermen in Doctor Who, The Matrix, Enthiran and I, Robot.) Some fictional robots are programmed to kill and destroy; others gain superhuman intelligence and abilities by upgrading their own software and hardware. Examples of popular media where the robot becomes evil are 2001: A Space Odyssey, Red Planet and Enthiran. Another common theme is the reaction, sometimes called the "uncanny valley", of unease and even revulsion at the sight of robots that mimic humans too closely. Frankenstein (1818), often called the first science fiction novel, has become synonymous with the theme of a robot or monster advancing beyond its creator. In the TV show, Futurama, the robots are portrayed as humanoid figures that live alongside humans, not as robotic butlers. They still work in industry, but these robots carry out daily lives. Other problems may include events pertaining to robot surrogates (e.g. the movie Surrogates) where tissue of living organisms is interchanged with robotic systems. These problems can leave many possibilities where electronic viruses or an electro magnetic pulse (EMP) can destroy not only the robot but kill the host/operator as well. 


 

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