This book refreshes the required mathematics fundamentals (systems, tri-gonometry and functions) to enable a successful mastering of the relevant content for pixel professionals.
'Multimedia Maths' provides an accessible guide to understanding and using basic software applications including the golden section, co-ordinate systems, collision detection, vectors and parameters. Screen effects and image handling are explained at a complex level using a more detailed outline to build and develop on the basic transformations. More advanced multi-media themes of quaternion rotation, fractal texture, Bezier curves and B-splines are de-constructed and usefully linked to an interactive website. AUTHOR: Bieke Masselis holds a master's degree (KU Leuven and UGent) in mathematics and teaches at Howest University College, West Flanders, Begium. Ivo De Pauw also holds a master's degree in mathematics (UGent) and teaches at Howest University College. REVIEWS: "Achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its Mathematica empowered companion site." Leo Storme (Department of Pure Mathematics and Computer Algebra, UGent) SELLING POINTS: A valuable resource for understanding and using mathematical techniques and applications within everyday working life 20 b/w illustrations
An accessible guide to understanding and using basic software applications including the golden section, co-ordinate systems, collision detection, vectors and parameters. Includes 20 b/w images.
Bieke Masselis holds a master's degree (KU Leuven and UGent) in mathematics and teaches at Howest University College, West Flanders, Begium. Ivo De Pauw also holds a master's degree in mathematics (UGent) and teaches at Howest University College.
"Achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its Mathematica empowered companion site." Leo Storme (Department of Pure Mathematics and Computer Algebra, UGent)
Multimedia Maths provides an accessible guide to understanding and using basic software applications including the golden section, co-ordinate systems, collision detection, vectors and parameters.Screen effects and image handling are explained at a complex level using a more detailed outline to build and develop on the basic transformations.More advanced multi-media themes of quaternion rotation, fractal texture, B