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Game Programming Gems 4 [With CDROM]

by Andrew Kirmse

"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

FORMAT
Hardcover
LANGUAGE
English
CONDITION
Brand New


Publisher Description

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library

Back Cover

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Author Biography

Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.

Table of Contents

SECTION 1 GENERAL PROGRAMMING
SECTION 2 MATHEMATICS
SECTION 3 PHYSICS
SECTION 4 ARTIFICIAL INTELLIGENCE
SECTION 5 GRAPHICS
SECTION 6 NETWORK AND MULTIPLAYER
SECTION 7 AUDIO
APPENDIX: ABOUT THE CD-ROM

Review

SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 PHYSICS SECTION 4 ARTIFICIAL INTELLIGENCE SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO APPENDIX: ABOUT THE CD-ROM

Long Description

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Review Text

SECTION 1 GENERAL PROGRAMMINGSECTION 2 MATHEMATICSSECTION 3 PHYSICS SECTION 4 ARTIFICIAL INTELLIGENCE SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYERSECTION 7 AUDIOAPPENDIX: ABOUT THE CD-ROM

Details

ISBN1584502959
Short Title GAME PROGRAMMING GEMS 4
Pages 703
Publisher Delmar Thomson Learning
Series Game Programming Gems (W/CD)
Language English
ISBN-10 1584502959
ISBN-13 9781584502951
Media Book
Format Hardcover
DEWEY 794.802
Illustrations Yes
Year 2004
Publication Date 2004-03-31
Author Andrew Kirmse
Imprint Charles River Media
Edition 1st
Place of Publication Hingham
Country of Publication United States
DOI 10.1604/9781584502951
AU Release Date 2004-03-03
NZ Release Date 2004-03-03
US Release Date 2004-03-03
UK Release Date 2004-03-03

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