Ray Tracing Gems II : Next Generation Real-time Rendering With Dxr, Vulkan, and Optix, Paperback by Marrs, Adam (EDT); Shirley, Peter (EDT); Wald, Ingo (EDT), ISBN 1484271874, ISBN-13 9781484271872, Like New Used, Free shipping in the US

<div>This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.</div><div><br></div><div><div><b><i>Ray Tracing Gems II</i></b> is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.</div><div><br></div></div><div><b>What You'll Learn:</b></div><div><div><ul><li>The latest ray tracing techniques for developing real-time applications in multiple domains</li><li>Case studies from developers and studios who have shipped products that use real-time ray tracing.</li><li>Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)</li><li>High performance graphics for 3D graphics, virtual reality, animation, and more</li></ul></div><div><br></div><div><b>Who This Book Is For:</b></div><div>Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.<br></div></div>