The conditions of the following cards are NM and better...

                                    5 Color Dragons  as constructed by MagicallyAddicted

                                          "I could help you or I could eat you for lunch. I haven't decided yet..."

                                                                                       

2X Swamps

3X Islands

4X Plains

4X Mountains

8X Forests

2X Evolving Wilds (Non Basic Lands) TAP, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. SHUFFLE....

2X Temple of the Dragon Queen (AFR Non Basic Lands) As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon... As Temple of the Dragon Queen enters the battlefield, choose a color... TAP: Add one mana of any color to your mana pool...

2X Underdark Basilisk (AFR Basilisks for a green and 1) 1/2... DEATHTOUCH...

1X Scaled Herbalist (AFR Lizard Druids for a green and 1) 1/3... TAP: You may put a land card from your hand onto the battlefield...

4X Gnoll Hunter (AFR Gnolls for a green and 1) 2/2... PACK TACTICS -- Whenever  Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter...

1X Spoils of the Hunt (AFR INSTANT for a green and 2) Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Than that creature deals damage equal to its power to target creature an opponent controls...

2X Minimus Containment (AFR Enchant Nonland Permanent for a white and 2) Enchanted permanent is a Treasure artifact with "TAP, Sacrifice this artifact: Add one mana of any color" and it loses all other abilities...

1X Improvised Weaponry (AFR Sorceries for a red and 2) Improvised Weaponry deals 2 damage to any target. Create a Treasure token...

4X Jaded Sell-Sword (AFR Dragon Warriors for a red and 3) 4/3... When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains FIRST STRIKE and HASTE until end of turn... 

1X Bulette (AFR Beasts for a green and 3) 3/3... At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette...

1X Trickster's Talisman (AFR Uncommon Artifact - Equipment for a blue) EQUIPS for 2... Invoke Duplicity -- Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." 

2X Dragon's Disciple (AFR Uncommon Human Monks for a white and 1) 1/3... As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon. Dragon's Disciple enters the battlefield with a +1/+1 counter on it... Dragons you control have WARD 1...

2X You Meet in a Tavern (AFR Sorceries for 2 green and 2) Choose one -- Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Start a brawl - Creatures you control get +2/+2 until end of turn...

1X Gretchen Titchwillow (AFR Legendary Uncommon Halfling Druid for a green and a blue) 0/4... For a green, a blue, and 2: DRAW A CARD. You may put a land card from your hand onto the battlefield...

1X Tarq Nat, Demon-Fang Gnoll (AFR Legendary Uncommon Gnoll for a red and a green) 2/2... Pack Tactics -- Whenever Tarq Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn... For a red, a green, and 2: Double Tarq Nar's power and toughness until end of turn...

2X You Happen on a Glade (AFR Uncommon INSTANTS for a green and 2) Choose one -- Journey on -- Search your library for up to two basic land cards, reveal them, put them into your hand and SHUFFLE... Make Camp -- Return target permanent card from your graveyard to your hand...

2X Hunter's Mark (AFR Uncommon INSTANT for a green and 3) This spell costs 3 less if it targets a blue permanent that you don't control.. This spell can't be countered... Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or PLANESWALKER you don't control...

2X White Dragon (AFR Uncommon Dragons for 2 white and 4) 4/4... FLYING... Cold Breath -- When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step...

2X Green Dragon (AFR Uncommon Dragons for 2 green and 4) 4/4... FLYING... Poison Breath -- When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it...

2X Red Dragon (AFR Uncommon Dragons for 2 red and 4) 4/4... FLYING... Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent...

1X Split the Party (AFR Uncommon INSTANT for 2 blue and 3) Choose target player. Return half of the creatures they control to their owner's hand, rounded up...

1X Blue Dragon (AFR Uncommon Dragon for 2 blue and 5) 5/5... FLYING... Lightning Breath -- When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0...

1X Black Dragon (AFR Uncommon Dragon for 2 black and 5) 4/4... FLYING... Acid Breath -- When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn...

1X Adult Gold Dragon (AFR RARE Dragon for a red, a white, and 3) 4/3... FLYING... LIFELINK... HASTE...

STANDARD, MODERN and LEGACY and CASUAL LEGAL..... 

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MAGICALLY ADDICTED.....