You are purchasing a rare borderless full art foil
Overgrown Tomb from 2022 Magic the Gathering’s Unfinity. This card is a land that enters the
battlefield tapped unless you pay 2 life.
This taps for black or green mana and is a popular in EDH and other
formats. In the picture you can see a
space ship abandoned and decayed. The
card is a rare and was originally printed in the Ravinca block. As a bonus, you will receive a galaxy foil
swamp and a galaxy foil forest. Both
these cards are basic lands that tap for mana and glisten in the light like glitter. These beautiful Magic the Gathering cards are
a must have for any gaming, Magic the Gathering or any space
fan/collector/investor!
Magic: The Gathering (colloquially
known as Magic or MTG) is
a tabletop and digital collectible card game created
by Richard Garfield. Released in 1993 by Wizards of the
Coast (now a subsidiary of Hasbro), Magic was the
first trading card game and had approximately thirty-five million players as of
December 2018, and over twenty billion Magic cards were
produced in the period from 2008 to 2016, during which time it grew in
popularity.
A
player in Magic takes the role of a Planeswalker, a powerful
wizard who can travel ("walk") between dimensions
("planes") of the Multiverse, doing battle with other players as
Planeswalkers by casting spells, using artifacts, and summoning creatures as
depicted on individual cards drawn from their individual decks. A player
defeats their opponent typically (but not always) by casting spells and
attacking with creatures to deal damage to the opponent's "life
total," with the objective being to reduce it from 20 to 0. Although the
original concept of the game drew heavily from the motifs of
traditional fantasy role-playing games such as Dungeons
& Dragons, the gameplay bears little similarity
to paper-and-pencil games, while simultaneously having substantially more
cards and more complex rules than many other card games.
Magic can be played by two or more players, either in person
with printed cards or on a computer, smartphone or tablet with virtual cards
through the Internet-based software Magic: The Gathering Online or other
video games such as Magic: The Gathering Arena and Magic
Duels. It can be played in various rule formats, which fall into two
categories: constructed and limited. Limited
formats involve players building a deck spontaneously out of a pool of random
cards with a minimum deck size of 40 cards; in constructed formats,
players create decks from cards they own, usually with a minimum of 60 cards
per deck.
New
cards are released on a regular basis through expansion sets. Further
developments include the Wizards Play Network played at the
international level and the worldwide community Players Tour, as well as a
substantial resale market for Magic cards. Certain cards can
be valuable due to their rarity in production and utility in gameplay, with
prices ranging from a few cents to tens of thousands of dollars.
A standard game of Magic involves
two or more players who are engaged in a battle acting as powerful wizards,
known as Planeswalkers. Each player has their own deck of cards, either one
previously constructed or made from a limited pool of cards for the
event. A player typically starts the game with a "life total" of
twenty and loses the game when their life total is reduced to zero. A player
can also lose if they must draw from an empty deck. Some cards specify other
ways to win or lose the game. Additionally, one of the "Magic Golden
Rules" is that "Whenever a card’s text directly contradicts these rules,
the card takes precedence". CNET highlighted that the
game has many variants; also, "Magic tends to embrace all
that house ruling, making it official when it catches on. Commander
started as a fan-created format, after all".
Cards
in Magic: The Gathering have a consistent format, with half of
the face of the card showing the card's art, and the other half listing the
card's mechanics, often relying on commonly-reused keywords to
simplify the card's text. Cards fall
into generally two classes: lands and spells. Lands produce mana, or
magical energy. Players can only play one land card per turn, with most land
providing a specific color of mana when they are "tapped" (usually by
rotating the card 90 degrees to show it has been used that turn); each land can
be tapped for mana only once per turn. Meanwhile, spells consume mana,
typically requiring at least one mana of a specific color. More powerful spells
cost more, and more specifically-colored, mana, so as the game progresses, more
land will be in play, more mana will be available, and the quantity and
relative power of the spells played tends to increase. Spells come in several
varieties: non-permanents like "sorceries" and "instants"
have a single, one-time effect before they go to the "graveyard" (discard
pile); "enchantments" and "artifacts" that remain in play
after being cast to provide a lasting magical effect; and "creature"
spells summon creatures that can attack and damage an opponent as well as used
to defend from the opponent's creature attacks; "planeswalker" spells
that summon powerful allies that act similarly to other players. Land,
enchantments, artifacts, and creature cards are considered
"permanents" as they remain in play until removed by other spells,
ability, or combat effects.
Players
begin the game by shuffling their decks and then drawing seven cards. On
each player's turn, following a set phase order, they draw a card, tap their
lands and other permanents as necessary to gain mana as to cast spells, engage
their creatures in a single attack round against their opponent who may use
their own creatures to block the attack, and then complete other actions with
any remaining mana. Most actions that a player can perform enter the
"Stack", a concept similar to the stack in computer programming,
as either player can react to these actions with other actions, such as
counter-spells; the stack provides a method of resolving complex interactions
that may result in certain scenarios.