You are purchasing a rare borderless full art foil Overgrown Tomb from 2022 Magic the Gathering’s Unfinity.  This card is a land that enters the battlefield tapped unless you pay 2 life.  This taps for black or green mana and is a popular in EDH and other formats.  In the picture you can see a space ship abandoned and decayed.  The card is a rare and was originally printed in the Ravinca block.  As a bonus, you will receive a galaxy foil swamp and a galaxy foil forest.  Both these cards are basic lands that tap for mana and glisten in the light like glitter.  These beautiful Magic the Gathering cards are a must have for any gaming, Magic the Gathering or any space fan/collector/investor! 

Magic: The Gathering (colloquially known as Magic or MTG) is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast (now a subsidiary of Hasbro), Magic was the first trading card game and had approximately thirty-five million players as of December 2018, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity.

A player in Magic takes the role of a Planeswalker, a powerful wizard who can travel ("walk") between dimensions ("planes") of the Multiverse, doing battle with other players as Planeswalkers by casting spells, using artifacts, and summoning creatures as depicted on individual cards drawn from their individual decks. A player defeats their opponent typically (but not always) by casting spells and attacking with creatures to deal damage to the opponent's "life total," with the objective being to reduce it from 20 to 0. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay bears little similarity to paper-and-pencil games, while simultaneously having substantially more cards and more complex rules than many other card games.

Magic can be played by two or more players, either in person with printed cards or on a computer, smartphone or tablet with virtual cards through the Internet-based software Magic: The Gathering Online or other video games such as Magic: The Gathering Arena and Magic Duels. It can be played in various rule formats, which fall into two categories: constructed and limited. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards; in constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck.

New cards are released on a regular basis through expansion sets. Further developments include the Wizards Play Network played at the international level and the worldwide community Players Tour, as well as a substantial resale market for Magic cards. Certain cards can be valuable due to their rarity in production and utility in gameplay, with prices ranging from a few cents to tens of thousands of dollars.

A standard game of Magic involves two or more players who are engaged in a battle acting as powerful wizards, known as Planeswalkers. Each player has their own deck of cards, either one previously constructed or made from a limited pool of cards for the event. A player typically starts the game with a "life total" of twenty and loses the game when their life total is reduced to zero. A player can also lose if they must draw from an empty deck. Some cards specify other ways to win or lose the game. Additionally, one of the "Magic Golden Rules" is that "Whenever a card’s text directly contradicts these rules, the card takes precedence". CNET highlighted that the game has many variants; also, "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all".

Cards in Magic: The Gathering have a consistent format, with half of the face of the card showing the card's art, and the other half listing the card's mechanics, often relying on commonly-reused keywords to simplify the card's text.  Cards fall into generally two classes: lands and spells. Lands produce mana, or magical energy. Players can only play one land card per turn, with most land providing a specific color of mana when they are "tapped" (usually by rotating the card 90 degrees to show it has been used that turn); each land can be tapped for mana only once per turn. Meanwhile, spells consume mana, typically requiring at least one mana of a specific color. More powerful spells cost more, and more specifically-colored, mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; and "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks; "planeswalker" spells that summon powerful allies that act similarly to other players. Land, enchantments, artifacts, and creature cards are considered "permanents" as they remain in play until removed by other spells, ability, or combat effects.

Players begin the game by shuffling their decks and then drawing seven cards. On each player's turn, following a set phase order, they draw a card, tap their lands and other permanents as necessary to gain mana as to cast spells, engage their creatures in a single attack round against their opponent who may use their own creatures to block the attack, and then complete other actions with any remaining mana. Most actions that a player can perform enter the "Stack", a concept similar to the stack in computer programming, as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolving complex interactions that may result in certain scenarios.

 Buy with confidence. Card is in hand and winning purchaser will receive the card pictured above. SHIPPING INSIDE THE US:  FREE!!! SHIPPING OUTSIDE THE US: Please add $14 (approximately) for First Class International Mail to most countries (we will check with our local post office for the exact price to your address rounded up to the nearest dollar). We gladly ship to Japan and most other countries. Bubble mailer or sturdy box and careful packaging with all orders. We will ship out within two business days after your payment arrives. Check out our other weekly auctions and our eBay store. Good Luck and Thank You for looking!