[2] For sale is DIABLO II video game along with the Lord of Destruction Expansion Set for your PC & MAC computer! Both come to you brand new factory SEALED in the packages. Works with all PC and Mac operating systems (might require updates) We also sell these games separately in our store HERE You will receive the following (if its not listed here its not included!):
Features:
GameplayDiablo II's storyline progresses through four chapters or "Acts". Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within each act, with optional quests providing additional rewards. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I, Rogue Encampment, is a simple palisade fort placed between plains and forests and is similar to the original Diablo. Act II, Lut Gholein, mimics Egypt desert while Act III, Kurast, is supposedly based on the Maya civilization jungles. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six. The Lord of Destruction expansion adds Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with ice tunnels/caverns in the mountains, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples). In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are stronger and may be resistant or immune to an element or physical damage, experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time. Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Item systemDiablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields) and damage and attack speed (on weapons). Magical quality items have violet names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique quality items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items, as well as possessing additional properties known as set bonuses which are activated by equipping multiple items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses. Diablo II includes an item crafting system. An item known as the Horadric Cube is used to combine specific recipes of 2 or more items to create a new item. For example, 3 identical lower quality gems can be combined to create a single higher quality gem, and 3 small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion. Character classesDiablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99.
MultiplayerDiablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces. Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms. Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Originally these closed realms served their purpose of preventing cheating, as open games were subject to many abuses as the characters were stored on players' own hard drives. Within the last few years, however, many cheats are (and continue to be) used on these closed realms. Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard but are very commonly used. Spambots, (programs which advertise sites selling Diablo II's virtual items for real-world currency) run rampant on the service and a player hosting a public game can expect a visit from one every few minutes. Due to the surplus of virtual items provided by the automated bots, which repeatedly kill bosses to obtain items, supply is well in excess of demand, and items which used to trade well are now often given away for nothing. As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill). The Ladder System can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended. The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.13d. The latest major patch was released on March 23, 2010. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication, though it still exists), as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II. PlotDiablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc. A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally designed to capture the Prime Evils who were banished to the mortal realm after being overthrown by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer. The soulstone of another demon, Baal, was united with the mage Tal-Rasha, who volunteered to absorb Baal's spirit in his own body and be imprisoned in a tomb. As the story progresses, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:
In the epilogue, Marius, speaking in a prison cell, indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the prison cell on fire. ______________________________________________________________________________________________________________________________________ Lord of Destruction adds a number of new features to the core gameplay of Diablo II. These include:
StoryAfter the player successfully ventures into Hell and defeats Diablo in Act IV, upon returning to the Pandemonium Fortress they are met by the Archangel Tyrael with an urgent summon. Tyrael opens a portal to Harrogath, a stronghold on Mount Arreat in the northern Barbarian Highlands. As shown at the end of Act IV, while two of the Prime Evils of Hell, Diablo and Mephisto, have been killed and their Soulstones destroyed at the Hellforge, their surviving brother Baal has impersonated Tyrael and retrieved his own Soulstone from the narrator Marius. Baal has raised an army and attacked Mount Arreat, whose Barbarian inhabitants are tasked with defending the Worldstone. There are six quests in Act V. The player starts off at the stronghold of Harrogath. There are also ice caverns in the mountains, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep. Many of the folk in Harrogath do not initially trust the player character (even if they are playing as the Barbarian class). The player has to slay Shenk the Overseer who is leading the assault in the Bloody Foothills in order to relieve the siege of Harrogath. The player can also rescue the captured Barbarian defenders. Completing these quests gradually helps the town inhabitants warm to the player and they will provide aid or other services. The player soon discovers that one of Harrogath's councilors or Elders, Nihlathak, has made a deal with Baal to spare Harrogath in return for access to the Worldstone Keep. After rescuing Anya and learning of this betrayal, the player has to find and kill Nihlathak, who is sheltered between his minions in the Halls of Vaught. Before gaining access to the Worldstone Keep, the player must defeat The Ancients, which are the three Barbarians - Talic the Defender, Madawc the Guardian and Korlic the Protector - guarding the Worldstone who allow only the worthy to pass. After the player succeeds, the Ancients warn that Baal is already into the Keep and has blocked Tyrael's presence. Finally, the player fights Baal in The Worldstone Chamber, after defeating his pack of minions at the Throne of Destruction. Tyrael appears after Baal is dead, congratulating the player and opening a portal to Destruction's End, the conclusion of the game. As the Worldstone is corrupted by Baal, Tyrael has no choice but to destroy it before its power of Hell takes root. AssassinThe Assassin relies on a mixture of martial arts skills and the ability to lay active traps. She can also open locked chests without the use of a key. The Assassin is voiced by Carrie Gordon Lowrey. Her Shadow Disciplines tree contains a mixture of passive bonuses (such as Claw Mastery or Weapon Block) and buffs (such as Burst of Speed or Venom), along with a few spells such as Mind Blast which damage, stun, and confuse the enemy. She also can summon a Shadow Warrior or Shadow Master, which are useful summons that are also capable of dealing significant damage themselves. The Traps tree provides a few direct attacks, and more importantly, a number of summonable traps. The traps are stationary devices that will attack any hostile target in range a certain number of times before breaking. Traps are either based on fire or lightning, though the Death Sentry trap can explode nearby corpses in addition to shooting bolts of lightning. The blade trap skills are essentially ranged projectiles that cause physical damage. The Martial Arts tree consists of charge-up skills and finishing moves. Attacking with a charge-up skill increases the number of charges, up to three, then the finishing move releases the charges in a single powerful blow (note that a normal attack also counts as a finishing move). The charge-up skills include attacks like Blades of Ice and Fists of Fire, which add elemental damage to the finishing blow, and also skills like Cobra Strike, which adds life and mana stealing to the finishing attack. The finishing blows are, for the most part, kicks, such as Dragon Talon, which releases a number of kicks in quick succession, and Dragon Flight, which teleports on to a target and kicks them, releasing any charges. DruidThe Druid specialises in nature-based magic and shapeshifting, with direct damage spells and a variety of minions. The Druid is voiced by Michael Bell The Elemental tree consists of the magic of earth and sky. The 'storm' spells have effects like Cyclone Armor, which protects the Druid from the elements, and Tornado, a vortex of swirling winds that moves somewhat randomly and can deal massive damage. The 'fire' spells are more earthly than the Sorceress's, with spells like Fissure and Volcano. The ultimate Elemental spells are Hurricane and Armageddon; both create a storm that follows the Druid, damaging all that come too close. The Summoning tree governs the calling of natural allies to the Druid. While the wolves and grizzly the Druid can summon are traditional melee summons, the other summoning spells are a bit different. Ravens do marginal damage, but can blind enemies and cannot be targeted. Ravens disappear after they have attacked a certain number of times. The Druid can summon will-o-the-wisp-like spirits that provide Paladin-like Auras, increasing damage, life, or returning damage back to the attacker (like the Necromancer's Iron Maiden). The Druid also can summon one of three vines. These can poison enemies from below, or consume corpses to replenish the Druid's life or mana. The Shape-Shifting tree gives the Druid the ability to become an animal, with gigantic bonuses to life. The Druid may either become a nimble Werewolf or a large Werebear. Each form has its own special attacks, such as the Werewolf's Feral Rage, which causes the Druid to get faster and faster as he continues to attack enemies, and the Werebear's Maul, which makes the Druid swing harder and harder during attacks. The Werebear is also able to obtain substantially more life and armor than the Werewolf is. It is worth noting that all of the Druid's equipment functions as normal when shifted, if at different speeds, but the druid is virtually unable to cast spells, except for Armageddon and summoning ones. |
We offer a 60-day warranty on all of our items, money back or exchange (if stock allows).
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